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  #1  
Old March 22nd, 2006, 08:35 PM
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Wenin Wenin is offline
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Default Re: Mods vs Original SE4

So say a mod changes all the information in the Data Folder and ONLY that information. This information is stored under the folder structure of:

Space Empires Gold IV\KILLERMod\Data

Now when I go to start a game, using the Mod Launcher, is it going to look in the Space Empires Gold IV\KILLERMod\Pictures\Races and error out because no folder exists? Or will it see that no folder exists and then go to Space Empires Gold IV\Pictures\Races and get the needed files?


Example2:
Killer mod has changed the AIs for the Races, and has a folder called:
Space Empires Gold IV\KILLERMod\Pictures\Races

But it only contains the AI files.

Will the Modlauncher use the AI files in the KILLERMOD and then use the ship set under the default Races folder?
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Old March 22nd, 2006, 08:45 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Mods vs Original SE4

Aside from a few critical files in the data folder, anything missing from the mod, will be looked for in the stock files.

This means that you only need to include the stuff you actually want to change in the modfolder.
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