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March 23rd, 2006, 06:16 AM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
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Re: Summoned Units - Opinions
Legions of wraith is a good spell if you want to get a strong army in a short time. I have no idea how many you get, but I remember them to be relativly cheap / much cheaper than the summon wraith spell
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March 23rd, 2006, 02:13 PM
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Colonel
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Join Date: Aug 2005
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Re: Summoned Units - Opinions
Quote:
PrinzMegaherz said:
Legions of wraith is a good spell if you want to get a strong army in a short time. I have no idea how many you get, but I remember them to be relativly cheap / much cheaper than the summon wraith spell
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is it not legion of wights? its a 6 death, high conjuration spell that gives you 20 wights. unmodded it was only 15-20 gems iirc but under cb 5.4 its 30 gems (still good for 20 wights)
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March 23rd, 2006, 03:08 PM
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Second Lieutenant
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Join Date: Jan 2004
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Re: Summoned Units - Opinions
I have a hard time filling out this list myself, reason I left it blank. Hopefully some of the Dom II wizards will chime in on what they like to spend their gems on to bulk out their armies.
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March 23rd, 2006, 04:03 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Summoned Units - Opinions
Far as the units go, lamias are pretty good when you have a high nature skill and nature income.
__________________
Wormwood and wine, and the bitter taste of ashes.
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March 23rd, 2006, 04:08 PM
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Colonel
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Re: Summoned Units - Opinions
if you have a nature 10 naga (possibly with boosters) you get a huge number of lamias per cast and a good bless to boot (for pan its quite good)
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March 23rd, 2006, 04:16 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: Summoned Units - Opinions
living statues can also be plentiful, and they make a good "meat" shield
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March 23rd, 2006, 04:18 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Summoned Units - Opinions
Units:
1. Vine Ogres
2. Devils
3. Banefire Archers
4. large seasonal spirits (Summer Lions/Fall Bears)
5. Clay Men
Commanders:
1. Bane Lord (thug)
2. Ice Devils (SC)
3. Arch Devils (SC)
4. Specters (diversity + thug)
5. Lamia Queens (diversity)
6. Ivy Kings (ogre factory + thug)
7. Air Queens (SC)
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March 23rd, 2006, 04:21 PM
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Colonel
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Join Date: Aug 2005
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Re: Summoned Units - Opinions
Points to Ironhawks list but replaces 4 with tarrasques and tries to figure out where to add tartarians
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March 23rd, 2006, 04:54 PM
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Major
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Join Date: Jan 2006
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Re: Summoned Units - Opinions
Ironhawk, aside from Gaap and the astral AD, I can't figure out how the other devils are SC's ... can you make tell me a good strat in using them?
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March 23rd, 2006, 05:02 PM
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General
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Join Date: Apr 2005
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Re: Summoned Units - Opinions
I'd probably go with Longdead cavalry instead of Claymen. They're fragile, but pack a nice punch.
It really depends on what gems I wind up with an excess of. I'm not fond of Claymen, but what else to do with all those water gems. Seasonal spirits the same way. Probably too expensive, but if you've got a high earth/fire income...
Faery Court, if only for healing.
Any mages who have paths other than what's needed to summon them. Nature gets you Lamias, which gets you death. Couatls get decent Astral, which can build boosters etc.
Even Draconians get you from Air to Nature if you haven't found druids.
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