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  #1  
Old March 23rd, 2006, 06:16 AM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: Summoned Units - Opinions

Legions of wraith is a good spell if you want to get a strong army in a short time. I have no idea how many you get, but I remember them to be relativly cheap / much cheaper than the summon wraith spell
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  #2  
Old March 23rd, 2006, 02:13 PM

shovah shovah is offline
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Default Re: Summoned Units - Opinions

Quote:
PrinzMegaherz said:
Legions of wraith is a good spell if you want to get a strong army in a short time. I have no idea how many you get, but I remember them to be relativly cheap / much cheaper than the summon wraith spell
is it not legion of wights? its a 6 death, high conjuration spell that gives you 20 wights. unmodded it was only 15-20 gems iirc but under cb 5.4 its 30 gems (still good for 20 wights)
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Old March 23rd, 2006, 03:08 PM
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OG_Gleep OG_Gleep is offline
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Default Re: Summoned Units - Opinions

I have a hard time filling out this list myself, reason I left it blank. Hopefully some of the Dom II wizards will chime in on what they like to spend their gems on to bulk out their armies.
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  #4  
Old March 23rd, 2006, 04:03 PM
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Default Re: Summoned Units - Opinions


Far as the units go, lamias are pretty good when you have a high nature skill and nature income.
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  #5  
Old March 23rd, 2006, 04:08 PM

shovah shovah is offline
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Default Re: Summoned Units - Opinions

if you have a nature 10 naga (possibly with boosters) you get a huge number of lamias per cast and a good bless to boot (for pan its quite good)
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  #6  
Old March 23rd, 2006, 04:16 PM

Oversway Oversway is offline
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Default Re: Summoned Units - Opinions

living statues can also be plentiful, and they make a good "meat" shield
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  #7  
Old March 23rd, 2006, 04:18 PM

Ironhawk Ironhawk is offline
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Default Re: Summoned Units - Opinions

Units:
1. Vine Ogres
2. Devils
3. Banefire Archers
4. large seasonal spirits (Summer Lions/Fall Bears)
5. Clay Men

Commanders:
1. Bane Lord (thug)
2. Ice Devils (SC)
3. Arch Devils (SC)
4. Specters (diversity + thug)
5. Lamia Queens (diversity)
6. Ivy Kings (ogre factory + thug)
7. Air Queens (SC)
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  #8  
Old March 23rd, 2006, 04:21 PM

shovah shovah is offline
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Default Re: Summoned Units - Opinions

Points to Ironhawks list but replaces 4 with tarrasques and tries to figure out where to add tartarians
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  #9  
Old March 23rd, 2006, 04:54 PM
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Default Re: Summoned Units - Opinions

Ironhawk, aside from Gaap and the astral AD, I can't figure out how the other devils are SC's ... can you make tell me a good strat in using them?
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  #10  
Old March 23rd, 2006, 05:02 PM

thejeff thejeff is offline
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Default Re: Summoned Units - Opinions

I'd probably go with Longdead cavalry instead of Claymen. They're fragile, but pack a nice punch.

It really depends on what gems I wind up with an excess of. I'm not fond of Claymen, but what else to do with all those water gems. Seasonal spirits the same way. Probably too expensive, but if you've got a high earth/fire income...

Faery Court, if only for healing.

Any mages who have paths other than what's needed to summon them. Nature gets you Lamias, which gets you death. Couatls get decent Astral, which can build boosters etc.
Even Draconians get you from Air to Nature if you haven't found druids.
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