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March 23rd, 2006, 07:21 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Devnull Mod Gold: updates and discussion
...and a synopsis of the above:
* new AI for temporal races: Xiati and Sallega
* lots of tweaks to other races that should improve performance
* fixed an exploit with Weapon Platform PD mounts and Reactive Armor
* improved weapon balance
* lots of new ruins techs, including the infamous Sci-Fi Canon Cannon
* graphical updates
* now supports both FQM (full implementation) AND classic Quadrants
* lots of tweaks involving to-hit chances
* revised mounts
* races with non-revised AI are now added very sparsely or not at all
* and more
maybe still to come (or in next update):
* higher levels of Engineering with nifty multipurpose components
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March 30th, 2006, 11:29 AM
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Corporal
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Join Date: Mar 2006
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Re: Devnull Mod Gold: updates and discussion
Rollo, I added Atrocities Imperial Shipset to your 1.71 devnull mod and when I load the game windows gives me a load error window for 'Imperial 2k.emp'.
I added the 2k, 3k and 5k .emp Imperial files to the Devnull Empire folder as asked of me by the readme and I dropped the imperial.txt into the Devnull Dsgnname folder. The imperials load on the standard game, but not with your mod.
What do I need to do to get them to work?
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March 30th, 2006, 03:03 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Devnull Mod Gold: updates and discussion
Don't use the .emp files. Make new ones.
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March 30th, 2006, 03:09 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Devnull Mod Gold: updates and discussion
yep, .emp files are mod specific most of the time.
If the \data\RacialTraits.txt of two mods are different, then the .emp files are not portable.
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April 3rd, 2006, 11:19 PM
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Corporal
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Join Date: Mar 2006
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Re: Devnull Mod Gold: updates and discussion
Ok, well I created a new race and just used the shipset, but I have no ship names. Ideas?
Oh, and the system map wouldnt come up till I replaced all aytocities text files with those of the Devnul's vikings. Im sure another race woulda worked as well... But atrocities text files did not.
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April 4th, 2006, 01:08 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Devnull Mod Gold: updates and discussion
The race is using a design names file that is not present in the mod.
Design Names Anthology has nearly every design name file in it. You could stick em in your stock folder, then remove the ones from mods (move the files over first just in case DNA is missing some).
http://dna.spaceempires.net
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April 4th, 2006, 10:06 AM
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Corporal
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Join Date: Mar 2006
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Re: Devnull Mod Gold: updates and discussion
Hehe, ok, I'll bite. What do i need to do to get it to show?
In the Dsgnname folder I put the Imperial.txt. In the Race folder's Imperial_AI_General.txt, the line:
Design Name File := imperial.txt
matches with whats in the dsgname folder. Is there something more to it?
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