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  #1  
Old March 23rd, 2006, 07:21 PM
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Rollo Rollo is offline
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Default Re: Devnull Mod Gold: updates and discussion

...and a synopsis of the above:
* new AI for temporal races: Xiati and Sallega
* lots of tweaks to other races that should improve performance
* fixed an exploit with Weapon Platform PD mounts and Reactive Armor
* improved weapon balance
* lots of new ruins techs, including the infamous Sci-Fi Canon Cannon
* graphical updates
* now supports both FQM (full implementation) AND classic Quadrants
* lots of tweaks involving to-hit chances
* revised mounts
* races with non-revised AI are now added very sparsely or not at all
* and more

maybe still to come (or in next update):
* higher levels of Engineering with nifty multipurpose components
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Devnull Mod Gold:
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Old March 30th, 2006, 11:29 AM

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Default Re: Devnull Mod Gold: updates and discussion

Rollo, I added Atrocities Imperial Shipset to your 1.71 devnull mod and when I load the game windows gives me a load error window for 'Imperial 2k.emp'.

I added the 2k, 3k and 5k .emp Imperial files to the Devnull Empire folder as asked of me by the readme and I dropped the imperial.txt into the Devnull Dsgnname folder. The imperials load on the standard game, but not with your mod.

What do I need to do to get them to work?
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  #3  
Old March 30th, 2006, 03:03 PM
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Default Re: Devnull Mod Gold: updates and discussion

Don't use the .emp files. Make new ones.
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Old March 30th, 2006, 03:09 PM
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Default Re: Devnull Mod Gold: updates and discussion

yep, .emp files are mod specific most of the time.
If the \data\RacialTraits.txt of two mods are different, then the .emp files are not portable.
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Old April 3rd, 2006, 11:19 PM

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Default Re: Devnull Mod Gold: updates and discussion

Ok, well I created a new race and just used the shipset, but I have no ship names. Ideas?

Oh, and the system map wouldnt come up till I replaced all aytocities text files with those of the Devnul's vikings. Im sure another race woulda worked as well... But atrocities text files did not.
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Old April 4th, 2006, 01:08 AM
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Default Re: Devnull Mod Gold: updates and discussion

The race is using a design names file that is not present in the mod.

Design Names Anthology has nearly every design name file in it. You could stick em in your stock folder, then remove the ones from mods (move the files over first just in case DNA is missing some).

http://dna.spaceempires.net
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Old April 4th, 2006, 10:06 AM

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Default Re: Devnull Mod Gold: updates and discussion

Hehe, ok, I'll bite. What do i need to do to get it to show?

In the Dsgnname folder I put the Imperial.txt. In the Race folder's Imperial_AI_General.txt, the line:

Design Name File := imperial.txt

matches with whats in the dsgname folder. Is there something more to it?
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