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  #1  
Old March 24th, 2006, 07:43 AM

Sammas Sammas is offline
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Default Re: Help with Orc2 - Path of Glory

Hehe, it's fun remembering all of these old missions. I tried this one again, and managed to beat the comp by splitting my forces - a capturing force (mystic+wyvern+raider) down south, and the rest to the east. I think the key is to take those undefended cities asap - after that it's simple. Victory in 9 turns with that strategy.
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  #2  
Old March 25th, 2006, 06:22 AM
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PhilD PhilD is offline
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Default Re: Help with Orc2 - Path of Glory

Wow - I tried to duplicate the 9 turns, but I didn't manage anything better than 10 - losing all Raiders.
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Old April 4th, 2006, 10:25 PM

Ken_Hill Ken_Hill is offline
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Default Re: Help with Orc2 - Path of Glory

Thanks for all for your help. I finally got through it but it was a struggle. I think it took more than 10 attempts even with the tips.
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Old April 7th, 2006, 04:40 PM
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Hugh Manatee Hugh Manatee is offline
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Default Re: Help with Orc2 - Path of Glory

Qustion, for orc campaign 3, I can just "zerg" the ogres right? Everything else either doesn't seem to dent other units fast enough or gets ganged up on by smiths and tanks.

EDIT: yup that works
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  #5  
Old April 7th, 2006, 04:59 PM
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Hiro_Antagonist Hiro_Antagonist is offline
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Default Re: Help with Orc2 - Path of Glory

Yeah, enjoy that. I think that's the only mission I made that gives the player a chance to build up an insane critical mass at the beginning of the map.

If you're clever, you could even use a mystic to speed up your ogre production. =)

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