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March 28th, 2006, 05:58 AM
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Corporal
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Join Date: Dec 2002
Location: Lithuania
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Re: Combat in SEV
Hei
Speaking about the combat... is it really 3D? I do recall watching an intro-film with upcoming SE5 features, and combat as one of them. What dissapointed me- I saw the ships moving in circles so they could use their weapons that are built in on both sides of the ship. Hey, I saw that before - in Pirates Of the Carribbean (sp sry). SE5 ships move the same like ships in POFC! Ouch. Why don't spaceships use 3rd dimmenssion? I think rotating along its own axis is much more cost efficient rather than making a big circle.
For this reason a new type of engines could be introduced- that provide rotating speed.
If 3rd dimmension in SE5 will be like it is in Starfury- sry, that's not 3D.
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March 28th, 2006, 02:16 PM
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Shrapnel Fanatic
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Re: Combat in SEV
Malfador has never claimed SE5 to have a 3D grid, just 3D rendering.
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March 28th, 2006, 04:47 PM
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Sergeant
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Re: Combat in SEV
With regard to weapons on opposite sides of the ship, you could get the same effect as 3D rotation by just allowing all weapons to engage at once, regardless of facing.
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March 28th, 2006, 08:38 PM
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Shrapnel Fanatic
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Re: Combat in SEV
Homeworld and Homeworld2 both have 3d combat. Neither of them got as far in the market as many other RTS's. Many people just can't handle 3d combat.
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March 30th, 2006, 09:27 AM
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Brigadier General
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Re: Combat in SEV
Quote:
BBegemott said:
...I think rotating along its own axis is much more cost efficient rather than making a big circle.
For this reason a new type of engines could be introduced- that provide rotating speed...
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Never heard of the pilots saying: "A sitting duck is a dead duck."
It's best to be on the move, that way you're more difficult to hit. Go ahead and try it with a helicopter in any given flight sim. 
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March 30th, 2006, 04:40 PM
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Captain
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Re: Combat in SEV
I was wondering how range is calculated, and the size of the combat area in SEV? I was going over some material for my SFB mod, and was wondering if SEV uses some arbitrary LOS measurement (KM?, AU?) or if its still based on squares or hexes. Also the size of the combat area would affect the maximum range that we could apply to weapons, and the effects of movement of the ships. Especially if the retreat option is included.
Kana
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March 30th, 2006, 04:50 PM
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General
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Re: Combat in SEV
Supposedly the combat area is infinite, combat is Starfury style with floating-point distances, and there is retreat, so presumably ships need to reach a certain distance from all enemies to retreat, or issue a "warp out" order which takes some time to execute (ala MOO2)...
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March 31st, 2006, 05:01 AM
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Captain
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Re: Combat in SEV
Quote:
Ed Kolis said:
Supposedly the combat area is infinite, combat is Starfury style with floating-point distances, and there is retreat, so presumably ships need to reach a certain distance from all enemies to retreat, or issue a "warp out" order which takes some time to execute (ala MOO2)...
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An infinte area sounds a bit big...but the retreat option being a certain distance out of direct combat contact is a very good idea, and 'realistic' enough to fit with many forms of sci-fi combat genres...Yet again I can't wait till SEV comes out...
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