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March 28th, 2006, 01:35 PM
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Corporal
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Join Date: Sep 2003
Posts: 196
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Re: So...the customers wont be cheated this time?
Graeme, your words are getting a bit insulting. Yes I dont know anything about scripting, but what the hell is your point? It is my fault that the Dominions 2. AI never been fixed? What are you trying to say? I understand that AI scripting is hard, but is it impossible? Do you know what "game support" means? It means that the game developers are trying to fix the bugs,errors etc. and they keep upgrading the game.
I respect Illwinter, the game is really good, but I cant respect their lack of support for the singleplayer part in Dominions 2.
Secondly, I dont expect any AIs what can beat a human player 1on1...but I expect an AI what is challenging. Beating 3 AIs alone is just annoying, 3 AIs should easily beat a human player. Do you agree? Go and try Galciv2 on the hardest vs. 2-3 AIs, and tell me that it is impossible to script a good AI.
Graeme, you dont get my whole point, and you just keep insulting me with your words. I think I was objective enough, and you call it whining.
Anyways its nice to see that Kristoffer agreed on these, and explained the situation. I hope that Dominions 3. will get singleplayer support too, thats all I can say.
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March 28th, 2006, 01:40 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: So...the customers wont be cheated this time?
First off, giving castles to the AI has been done (by me) and it didnt work. If there is a map command to add defence or patrol then Id consider it fixed.
And MStacros, THATS what your noise is about? That you can beat 3 AI's? Im not one to usually say "then switch to multiplayer" but if all this namecalling is because you want an AI that can challenge you one-on-one without cheating, then thats a human player. Sorry, but its not FAILING on illwinters part if they cant provide a level of AI that hasnt even been invented yet. You need to give up on the noise and switch to asking for improvements
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 28th, 2006, 02:01 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Thanked 25 Times in 22 Posts
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Re: So...the customers wont be cheated this time?
Quote:
MStavros said:
Graeme, your words are getting a bit insulting. Yes I dont know anything about scripting, but what the hell is your point?
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People who don't know anything about something usually assume that something is easy. You have assumed that AI programming is easy, when it is just about the most difficult thing that can be done with a computer.
Quote:
It is my fault that the Dominions 2. AI never been fixed? What are you trying to say? I understand that AI scripting is hard, but is it impossible?
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Yes, it is currently impossible to create an AI that will challenge a competent human player without massive cheating in any game more complicated than chess.
Quote:
Secondly, I dont expect any AIs what can beat a human player 1on1...but I expect an AI what is challenging.
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And you expect the AI to remain challenging even when you become an expert at the game, which is impossible with current technology.
Quote:
Beating 3 AIs alone is just annoying, 3 AIs should easily beat a human player. Do you agree? Go and try Galciv2 on the hardest vs. 2-3 AIs, and tell me that it is impossible to script a good AI.
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The Gal Civ AI gets massive production and information bonuses over a human player on high difficulty levels. That's not an AI that is capable of beating a player because it's smarter than the player.
Quote:
Graeme, you dont get my whole point, and you just keep insulting me with your words. I think I was objective enough, and you call it whining.
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I fully understand your point, you aren't happy with the current AI in Dominions. The problem with your point is that it is impossible with the current state of the are in AI research to create an AI that would make you happy for a game as complex as Dominions. You don't understand this, however, so you keep demanding the impossible.
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March 28th, 2006, 03:18 PM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
Posts: 1,087
Thanks: 28
Thanked 264 Times in 85 Posts
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Re: So...the customers wont be cheated this time?
Okay guys. We will close this thread if the hostilities continue. Let me give you Shrapnel's take on the AI:
The AI "has never been fixed" because we did not consider it broken. Saying that the developers aren't supporting the game is wrong. This game has been, and will be, very well supported. Again, the AI was never considered broken. For a game of this complexity it is a solid AI for the novice and can be fun to play against for more experienced players. Those that are experts at Domionions, will find it lacking I am sure.
Is it perfect? No, there is room for improvement (as are ALL AIs) as Kristoffer O has already posted. There will be improvements with Dominions 3. Will it make the experts ecstatic? I doubt it.
And finally this isn't Gal Civ this is Dominions. Comparing the two isn't exactly productive. As has been pointed out, Gal Civ uses alot of non-AI means to make things more even at higher difficulty levels. Maybe Dominions could do the same, but the developers have a vision and it may not, probably isn't, the same as Gal Civs'.
Let's keep things civil, please.
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Tim Brooks
Shrapnel Games
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