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Old March 29th, 2006, 05:57 PM
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Fyron Fyron is offline
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Default Re: Big ship supremacy... Can little ships keep up

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Well, you cant make hulls too much more expensive cuz the AI wants to always build the biggest ships.
This can be worked around. You just need to make use of design types like Defense Ship and Attack Base. You can limit them to a smaller max tonnage to force the AI to build some smaller ships in the presence of large ships.

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The AI could use AI tags to identify with a particular mount so instead of setting up ALL the AI with standard scaled mounts, we could have some AI that use variety.
AI tags can not be used for mount selection. If the mount is available and it can be used on the component, it will be used. Mount selection is ability-agnostic.

Instead, you have to add a bunch of AI-only mounts that are copies of the regular mounts, but are arranged so that they are last in file for particular ship sizes (or ranges of sizes).
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Old March 29th, 2006, 08:53 PM

Dizzy Dizzy is offline
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Default Re: Big ship supremacy... Can little ships keep up

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Imperator Fyron said:
AI tags can not be used for mount selection. If the mount is available and it can be used on the component, it will be used. Mount selection is ability-agnostic.

Instead, you have to add a bunch of AI-only mounts that are copies of the regular mounts, but are arranged so that they are last in file for particular ship sizes (or ranges of sizes).
In my mount mod, I added all the standard mounts last so by default the AI uses these. However, it would be easy to mod it rather than use ability tags, my bad, you can require a tech area specific to that mount and that race. That'd set them up to use that mount. For instance, Pulse mount technology. Have a race research that and they'd use that mount instead of the default. All you need is a few of the races using various mounts and you have tons of weapons variety out there.
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