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April 2nd, 2006, 07:36 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: Oblivion
Quote:
OG_Gleep said:
VL did you look at the pre-designed characters? Maybe thats why you didn't get what I was saying?
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I did, I just fail to see how that undermines my argument; If you focus on their primary skills, they end up underpowered. Since one would assume Bethesda wants archers to have good archery-related stats, battlemages to have good battlemagic-related stats, et cetera, it's obvious they intended for archers to be battlemages and battlemages to be archers. Save that that would make archers archers and battlemages battlemages, which would make them underpowered and contradict the premise. Hence my confusion. To reiterate, whuh?
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April 2nd, 2006, 10:34 AM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Oblivion
all im going to say is that my assasin took assasin skills and stats and i dont find him in any way underpowered (on any difficulty setting)
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April 2nd, 2006, 06:12 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Oblivion
Quote:
Vicious Love said:
I did, I just fail to see how that undermines my argument; If you focus on their primary skills, they end up underpowered.
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Or, one could make the converse argument. If you focus on their secondary skills, they end up overpowered. If you game the system, then you end up with more powerful characters than if you don't. This is hardly new to either the RPG genre or the Elder Scrolls games.
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April 2nd, 2006, 06:33 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Oblivion
Quote:
Graeme Dice said:
Or, one could make the converse argument. If you focus on their secondary skills, they end up overpowered. If you game the system, then you end up with more powerful characters than if you don't. This is hardly new to either the RPG genre or the Elder Scrolls games.
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Either way is the same. I like to play games that are fairly challenging throughout, but in Morrowind it was like walking on a balance beam - pick the wrong skill, play the wrong way, and suddenly the game is too easy or too hard... but you never know if you're playing too well or too badly until it's too late. In a normal RPG, there is self balance, such that if you get too powerful you can go to a "more difficult area" with commensurate rewards, and if you are too weak you can go to an "easier area". In Morrowind/Oblivion, there is no such option - when you become off-balance on either side, you just keep falling.
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