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April 2nd, 2006, 06:12 PM
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General
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Join Date: Nov 2000
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Re: Oblivion
Quote:
Vicious Love said:
I did, I just fail to see how that undermines my argument; If you focus on their primary skills, they end up underpowered.
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Or, one could make the converse argument. If you focus on their secondary skills, they end up overpowered. If you game the system, then you end up with more powerful characters than if you don't. This is hardly new to either the RPG genre or the Elder Scrolls games.
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April 2nd, 2006, 06:33 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Oblivion
Quote:
Graeme Dice said:
Or, one could make the converse argument. If you focus on their secondary skills, they end up overpowered. If you game the system, then you end up with more powerful characters than if you don't. This is hardly new to either the RPG genre or the Elder Scrolls games.
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Either way is the same. I like to play games that are fairly challenging throughout, but in Morrowind it was like walking on a balance beam - pick the wrong skill, play the wrong way, and suddenly the game is too easy or too hard... but you never know if you're playing too well or too badly until it's too late. In a normal RPG, there is self balance, such that if you get too powerful you can go to a "more difficult area" with commensurate rewards, and if you are too weak you can go to an "easier area". In Morrowind/Oblivion, there is no such option - when you become off-balance on either side, you just keep falling.
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April 2nd, 2006, 08:01 PM
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Colonel
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Re: Oblivion
well theres always the difficulty slider which has a big impact (at minimum lvl i killed something with 3 shots and at max it was 10-20)
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April 2nd, 2006, 09:24 PM
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Second Lieutenant
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Re: Oblivion
A lot of people have turned to the console to correct mistakes.
But what you said is true of most non-action RPGs that let you create a character....regardless of system (skill or xp). This can happen in MMO's as well, and that is painful.
You make roll a character or party, only to find out that you nerfed yourself because: the selections you made were nerfed to begin with, were nerfed because they were overpowered, or will be nerfed in a future update. In the D&D based systems I'll spend hours re-rolling parties because I found the selections I made weren't working, or I found something that worked and I needed more of it. Actually, I spent more time re-rolling playing the Exp type RPGs than I ever did in any of the Daggerfall series. In most CRPGs, the difficulty tends to continually ramp up. Maybe if you gave me some examples of games that let you go to "easier" or "hard" areas it would jog my memory.
Action RPGs or Actionish type RPGs are exceptions, because once you choose a class, the options players are given are mostly cosmetic. And a lot of times they do have "areas" like MMO's, where areas were ment to be played by characters in a set level range.
But as far as traditional CRPGs go, I can't think of an example like you mentioned, as most CRPGs are pretty linear.
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April 3rd, 2006, 02:08 AM
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Major General
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Re: Oblivion
Quote:
OG_Gleep said:
But as far as traditional CRPGs go, I can't think of an example like you mentioned, as most CRPGs are pretty linear.
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I was thinking about console RPGs
For computers, I can offer Diablo II and most MMORPGs. Wizardry 8, on the other hand, leveled with you and thus had some of the same problems as Oblivion - though to a much lesser degree. In W8 the character level was tied to experience, while skills were tied to use; thus, the two were mostly independant, and it worked well.
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April 3rd, 2006, 06:48 AM
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Sergeant
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Re: Oblivion
Quote:
Saber Cherry said:
For computers, I can offer Diablo II and most MMORPGs. Wizardry 8, on the other hand, leveled with you and thus had some of the same problems as Oblivion - though to a much lesser degree. In W8 the character level was tied to experience, while skills were tied to use; thus, the two were mostly independant, and it worked well.
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While most people would disagree with Diablo being a rpg, I think the Diablo system has both it's advantages and flaws. For example, it gives you no reason to go into the "easier" areas once you are too experienced, meaning that in the upper levels you will see a lot of hell and nothing else. This get's boring very fast, and I prefer the multitude of settings you can enjoy while having a challenge in Oblivon.
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April 3rd, 2006, 01:28 PM
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Shrapnel Fanatic
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Re: Oblivion
Diablo II is one that I enjoyed enough that I would enjoy it just as much if they redid it and offered it with no changes other than new maps. And even if they only worked in local mode.
As for the thing about usual keypresses not working, thats usually a sign that its being written for another platform.
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April 4th, 2006, 12:38 AM
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First Lieutenant
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Location: Calgary, Canada
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Re: Oblivion
Quote:
Saber Cherry said:
Quote:
OG_Gleep said:
But as far as traditional CRPGs go, I can't think of an example like you mentioned, as most CRPGs are pretty linear.
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I was thinking about console RPGs 
For computers, I can offer Diablo II and most MMORPGs. Wizardry 8, on the other hand, leveled with you and thus had some of the same problems as Oblivion - though to a much lesser degree. In W8 the character level was tied to experience, while skills were tied to use; thus, the two were mostly independant, and it worked well.
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I think in Wizardry 8 only random encounters were scaled with your party level, not predefined areas. So it was much less of a problem.
Other good examples of RPG that allowed you to go pretty much anywhere you want are Star Control 2, Betrayal at Krondor and Wizardry 7.
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