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  #1  
Old April 3rd, 2006, 05:37 PM

MajorDiarr MajorDiarr is offline
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Default Re: WW: Weapon Effects Mod - The best badly named

I'll upload whatever the most current version I have is later today.
  #2  
Old April 3rd, 2006, 06:09 PM
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Default Re: WW: Weapon Effects Mod - The best badly named

looking forward to this mod
have you found a working webspace yet?
  #3  
Old April 4th, 2006, 02:03 AM

MajorDiarr MajorDiarr is offline
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Default Re: WW: Weapon Effects Mod - The best badly named

I know a few places but I can just use this forum's hosting, as I probably should have all along. So, just look at the header of this post.

The mod has only a few changes from the last version, I haven't worked on the mod at all in months, but they're pretty neat.
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File Type: zip 416057-WepFX.zip (130.8 KB, 297 views)
  #4  
Old April 4th, 2006, 11:37 AM
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Default Re: WW: Weapon Effects Mod - The best badly named

This mod looks good, but there's a problem with the photon torpedo launcher. Its image isn't showing and once I put it into the cargo load my game crashed.
Are you still working on the battleship? Seems a bit unfinished
But still fun to play.
  #5  
Old April 4th, 2006, 04:21 PM

MajorDiarr MajorDiarr is offline
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Default Re: WW: Weapon Effects Mod - The best badly named

I forgot about that weapon, it isn't done at all. And I just remembered I made changes to the Moon Marauder, it's faster and might have slightly more hull points. I've uploaded a new version, I think it has the torp launcher removed from the main game, at least from planets and I placed it on a varient of the science ship in the simulator.

The battleship is definitely unfinished, graphicaly, and will probably remain that way for quite some time.
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File Type: zip 416213-WepFX.zip (131.7 KB, 1195 views)
 

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