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  #1  
Old April 4th, 2006, 11:46 PM
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Default Re: Devnull Mod Gold: updates and discussion

**Don't use EMPs**
They don't work in mods that use a different race setup, for obvious reasons.

Just create a new race, and you'll be fine.
Type in whatever descriptions you like, select whatever ship name list you like via the dropdown.


---

Occasionally you won't see the system view the first time you run a mod.
Just save and reload the game. It only happens the first time, so nobody has been able to figure out why.
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  #2  
Old April 4th, 2006, 11:51 PM
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Default Re: Devnull Mod Gold: updates and discussion

I don't quite get the problem. Do you want to use the Imperials as an AI race or your own?

If the latter, just create the race traits as you like in the game setup and select your designnames in the dropdown. Don't need any AI_files for that.
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Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
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  #3  
Old April 5th, 2006, 09:51 AM

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Default Re: Devnull Mod Gold: updates and discussion

It doesnt work otherwise, Rollo. And im not using emp's SJ.

I dont know why it gives me a blacked out system screen when I use the Imperial txt files. Only works for me as a playable race when I use the vikings txt from devnulls.

Thats why I need help. When is the new version ready? Mb this one is just fubared.
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Old April 5th, 2006, 10:46 AM
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Default Re: Devnull Mod Gold: updates and discussion

The blacked out systems have nothing to do with adding the Imperials as a race. At least I have never seen such a thing.

Much more likely this is due a change you did to the /data files.

As for the new Devnull Mod Gold version? Soon =).
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Devnull Mod Gold:
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Dungeon Odyssey:
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Version 0.53e
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Old April 5th, 2006, 12:01 PM

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Default Re: Devnull Mod Gold: updates and discussion

Allright, just to clear it up... mb there is a glaring error that I made, but here's the scoop.

I put the devnull folder into the main directory. I changed the pathway txt to devnull171 so the launcher loads devnull171 when started or when using the standard exe. Its gonna load devnull171 regardless.

I dropped the emp's into the devnull empire folder, told that wouldnt work anywya.

I dropped atrocities shipset imperial folder into devnulls picture/races folder.

I dropped the imperial txt names file into devnulls dsgname folder.

When I initially tried atrocities shipset, the emp's ouldnt work. Was told to create a new race using the shipset and then choose the txt names i wanted.

When I started the game, i got a black system screen.

Only when I totally replaced and renamed all the imperial txt files with the devnuklls vikings did i get system info.

After that, I started changing some components around. Not before.

So, what did I do wrong and what is wrong with what I did?
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  #6  
Old April 5th, 2006, 03:38 PM
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Default Re: Devnull Mod Gold: updates and discussion

Did you replace the images too, or just text files?

Try opening and saving all of the Imperial text files in wordpad or so.
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Old April 5th, 2006, 06:24 PM

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Default Re: Devnull Mod Gold: updates and discussion

Just the txt files. And my notepad works for editing the txt files just fine. But I didnt do any editing prior to the game not giving me a system screen...
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Old April 5th, 2006, 07:03 PM
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Default Re: Devnull Mod Gold: updates and discussion

Quote:
Dizzy said:
Allright, just to clear it up... mb there is a glaring error that I made, but here's the scoop.

I put the devnull folder into the main directory. I changed the pathway txt to devnull171 so the launcher loads devnull171 when started or when using the standard exe. Its gonna load devnull171 regardless...(snip)...

So, what did I do wrong and what is wrong with what I did?
Don't see anything wrong with what you did.

Was this the unmodded DevnullMod171, or something you have modded? As said earlier, adding a race won't cause the systems to be blank. Only changes to the mod itself, IIRC.

I would suggest starting over with the fresh version 1.71 and adding the Imperials then. See how that goes.
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Devnull Mod Gold:
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Dungeon Odyssey:
Hack and Slash
Version 0.53e
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