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Old April 5th, 2006, 07:14 PM
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Default Re: Siege Units

I'd love to have include siege weaponry in a mod, it's just that I'm completely inexperienced with graphics... maybe Illwinter will chime in on whether or not the gfx are in there already so Wish_4_blood_slaves doesn't have to start

There's already some sort of machine in the UlmPunk mod, I don't remember what it does, though. Giving a unit a "spell" as a special ability is possible in mods, isn't it? Some sort of machine that casts Flying Shards or Blade Wind would be sweet...
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Old April 5th, 2006, 07:21 PM
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Default Re: Siege Units

I don't know how to give a spell, but Blade Wind effect is just set damage (no str bonus), proper graphics, and 50 attacks/round. And precision -5, and limited to only be fired once or twice, and maybe something else for balance.

Most different damage spells can probably be modded in, but the special often can't. If a weapon already does it, it can already be modded, there are some weird things out there (eye loss from Vision's Foe, plague, life drain, paralyze, soul slay, enslave mind)
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Old April 7th, 2006, 09:33 PM
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Default Re: Siege Units

Quote:
Morkilus said:
I'd love to have include siege weaponry in a mod, it's just that I'm completely inexperienced with graphics... maybe Illwinter will chime in on whether or not the gfx are in there already so Wish_4_blood_slaves doesn't have to start

Yes I would also like to know whether or not the gfx for siege engines already exist. Knowing whether or not to start the gfx would be great information.

Quote:
Chazar said:
Giving a unit a "spell" as a special ability is possible in mods, isn't it? Some sort of machine that casts Flying Shards or Blade Wind would be sweet...
Yes many new possibilities exist with spells taken into consideration as an option as well. I'm eager to see what Dominions3 will have to offer.
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