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  #1  
Old April 5th, 2006, 07:15 PM
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Default Re: Gothic II gold

Quote:
OG_Gleep said:
Theres only so many ways you can roll a warrior, and I'm not a big fan of replaying for the same general experience (same skills, same loot progression, same combat sytle etc.) under a new story.
Each class has its own skills so if you've played all the classes 3 times then you've done all you can.
'same loot progression'? ... now that's not entirely accurate. Some modules have the basic diablo setup, some have a setup where loot is earned in towns, some have a setup where loot is earned thru quests, some using stealing as an option and the list goes on. Just need to ask on the NWN forums for what loot system interests you.
'same combat style' well that sort of varies between the type of character you are playing. And some modules are setup where you can choose to join the forces of good or evil or neither.

Quote:
OG_Gleep said:
I doubt they will make another BG style RPG anytime soon.
Unfortunately true... many developers/publishers believe the future is in having the most fancy graphics even at the cost of less game content and smaller battlefields. Too bad no BG style games exist with a random game generator.
I'm waiting to see when the first RPG will have a random game generator. Otherwise once you play a game two or three times you know all the places, monsters and events.
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  #2  
Old April 5th, 2006, 11:32 PM
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Default Re: Gothic II gold

In D&D systems atleast, I tend to figure out what fits my playstyle first, re-rolling till I figure it out. So although there may be different ways to play a class, I'll find the one I like and go from there. I don't particularly enjoy "experiencing everything" a class has to offer. I also tend to play warrior classes in solo based games. And while there might be variations in playstyle between the Paladin types, Warrior types, and Berserker types, your still melee fighting. This is primarily why I enjoy party based systems. I get to try a little of everything while the game still holds my attention.

By loot progression I mean (and I'll use a generic example because I can't remember what the NWN loot table looked like) Level 1-3 Iron weapons/armor, Level 3 - 5 Steel weapons/armor, Level 5-7 Dwarven weapons/armor etc. etc. etc. Magical drops will vary, but the excitement of finding the "next more powerful item" is gone because you've already seen what that range of items can do.

More so then anything is what I mentioned with your character not carrying over from module to module limits my enjoyment of the module scene. The two factors listed above contribute a great deal to not wanting to roll another toon...but a large part is I get attatched to my character, and want to continue his adventures. Again thats just me.
  #3  
Old April 6th, 2006, 07:54 AM
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Default Re: Gothic II gold

Regarding NWN, I'm pretty sure you can carry your character from one module to another... unless playing in multiplayer with a character vault, where you may be restricted to characters in the vault (and not your local characters). It's up to the game host, though. Of course, there *is* a problem with the actual firepower of your character: most mods recommend a relatively narrow of levels, though there is nothing to prevent you from going against their wishes.

PrinzMegaherz, would it help you if I told you I was a guy? Your avatar is clearly more feminine, though.

Not all German games have been translated, actually. On the top of my head, I can name Anstoss (starting from the third game in the series) or Mad TV II, and I'm pretty sure a couple others have not been translated either. Of course, that's only a few games compared to all the games left untranslated from English... but a lot more than the games only available in, say, French (I can't think of a game released in the last ten years that has been written in French and not translated). I guess your situation is a little bit better in that aspect.

I've always felt that the problem with translations is very simply the difficulty in finding interest in said translation. The people on these boards pretty much all know enough English to understand Dominions; if they did not, they probably wouldn't be reading and writing posts here. Players who don't know much about English are unlikely to hear about Dominions in the first place, so they cannot voice their interest, and without any (apparent) interest, there isn't much point in a translation. Hmm, looks like a Gordian knot.
  #4  
Old April 6th, 2006, 03:39 PM
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Default Re: Gothic II gold

Right thats true, you could theoretically do that, but the original game capped at level 20. Some modules wanted you to be lvl 3, some were for level 10, some recommended totally new characters. Even if you ignored the character level recommendations, you would still hit that cap after completing a few of them. There may be some mods out now that are ment for players that have reached the CAP, but I didn't see them..and I don't know how much fun it is an option.

It just seemed to me that the module system was perfect for people who loved to "try everything" a game has to offer. I'm just not one of those people.
  #5  
Old April 7th, 2006, 11:43 AM
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Default Re: Gothic II gold

Getting back on topic, I couldn't help but notice that Bethesda:

A) Have not even implemented combat from horseback, nor any other remotely innovative feature. "Radiant AI" was more impressive in Ultima VII, where at least the NPCs did something other than stand in one location and stare at a wall for a few hours, then move elsewhere and do the same.

B) Nonetheless have the gall to charge US $2.50 for a meaningless little horse-related feature which
B1) Is moddable with negligible difficulty for the PC version of the game, and just a few shades more difficulty for the X-Box version.
B2) Was already completed long before Oblivion even went gold. As were most of their other overpriced upcoming expansions, I'll wager.

Very much doubt I'll be supporting this particular developer/publisher combo with my money.
  #6  
Old April 7th, 2006, 12:17 PM
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Default Re: Gothic II gold

Quote:
Vicious Love said:
A) Have not even implemented combat from horseback, nor any other remotely innovative feature.
Why do people care about innovation? Innovation does not make a good game. It's an upgraded version of Morrowind, with many of the problems fixed, and one of the best melee combat models since Die by the Sword. If no combat from horseback is a dealbreaker, then I question whether you are the correct type of person to enjoy any game of this type in the first place.

Quote:
"Radiant AI" was more impressive in Ultima VII, where at least the NPCs did something other than stand in one location and stare at a wall for a few hours, then move elsewhere and do the same.
Well, since they _don't_ just do that, I'd wonder whether you've even played Oblivion. Of course, since you haven't purchased it by your admission below, I'd certainly hope that you haven't played it yet.

Quote:
B) Nonetheless have the gall to charge US $2.50 for a meaningless little horse-related feature which
B1) Is moddable with negligible difficulty for the PC version of the game, and just a few shades more difficulty for the X-Box version.
B2) Was already completed long before Oblivion even went gold. As were most of their other overpriced upcoming expansions, I'll wager.
Remember people, it's unethical for companies to charge for their products.

Quote:
Very much doubt I'll be supporting this particular developer/publisher combo with my money.
I'd like to know how you know anything about the AI behaviour of the NPCs when you haven't even purchased the game.
  #7  
Old April 7th, 2006, 03:43 PM

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Default Re: Gothic II gold

Quote:
Graeme Dice said:
It's an upgraded version of Morrowind, with many of the problems fixed, and one of the best melee combat models since Die by the Sword.

No insults, please. The combat engine of Die by the Swords is light years ahead of the one used in Oblivion
  #8  
Old April 14th, 2006, 04:55 PM
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Default Re: Gothic II gold

Quote:
Graeme Dice said:
Quote:
Vicious Love said:
A) Have not even implemented combat from horseback, nor any other remotely innovative feature.
Why do people care about innovation?

[/quote]

I dunno. Possibly because each and every preview of the game promised us volumes upon volumes of innovation?
Or possibly because many of us were fundamentally dissatisfied with many core aspects of Morrowind, and no innovation means no changing these core aspects?
Or maybe we just like the idea of game development not grinding to a screeching halt in the present day, because our games are perfectly all right as they currently are, and there's really nothing new to invent? If games like Oblivion don't take the vanguard, what will?

Quote:

Innovation does not make a good game.
Every worthwhile computer game since Pong begs to differ. Innovation may not be sufficient, but without it you're just regurgitating the same old stuff with better graphics and a steeper price tag.

Quote:
It's an upgraded version of Morrowind, with many of the problems fixed, and one of the best melee combat models since Die by the Sword.
Erm... no. It's not really much better than Fable's, either. And it can't begin to compare to Mount & Blade's system.

Quote:
If no combat from horseback is a dealbreaker, then I question whether you are the correct type of person to enjoy any game of this type in the first place.
This is a cutting-art, state-of-the-edge game that uses a revolutionary third-party tree rendering program and an even more revolutionary "NPCs walk from point A to point B" system, and yet it can't afford to throw in a feature that was available in Daggerfall? I realize it would be a mite trickier to make it work, what with no longer using sprite-based graphics and all, but come on. Speaking of the Point A to Point B engine...

Quote:

Well, since they _don't_ just do that, I'd wonder whether you've even played Oblivion. Of course, since you haven't purchased it by your admission below, I'd certainly hope that you haven't played it yet.
'fraid I have. It was decent, but you could still see the strings.


Quote:
Remember people, it's unethical for companies to charge for their products.
See above. Honestly, this is just a cheap shot on behalf of BethSoft's marketing department.

Quote:
Quote:
Very much doubt I'll be supporting this particular developer/publisher combo with my money.
I'd like to know how you know anything about the AI behaviour of the NPCs when you haven't even purchased the game.
Go ahead, take a guess.
  #9  
Old April 7th, 2006, 03:28 PM
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Default Re: Gothic II gold

Quote:
Vicious Love said:
B) Nonetheless have the gall to charge US $2.50 for a meaningless little horse-related feature which
B1) Is moddable with negligible difficulty for the PC version of the game, and just a few shades more difficulty for the X-Box version.
B2) Was already completed long before Oblivion even went gold. As were most of their other overpriced upcoming expansions, I'll wager.

Not to mention that Horse Armor went on sale before they bothered to implement horse reins. Players still gallop around with arms in "I am holding reins" position, but no reins. Hmmm... sounds like quality support.
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  #10  
Old April 8th, 2006, 12:57 AM
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Default Re: Gothic II gold

Quote:
Vicious Love said:
B) Nonetheless have the gall to charge US $2.50 for a meaningless little horse-related feature which

Quick response before I leave. I am not 100% on this, but from my limited exposure to xbox live, this is my take:

Its because of the Xbox 360. They are charging people for market place mods, and they can't give it to the PC people for free and still charge the console people. You will see a lot of this, the xbox 360 market place is ment for developers to offer Mod like content at a premium for the console market. Thats my take on the situation anyway.
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