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April 6th, 2006, 11:27 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,998
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Re: Why not jet AOPs?
And jet aircraft belong to the Air Farce, and are in any case not slow propellor driven observation planes like an Auster or Piper Cub, or RPV.
In the OOBS - early observation planes are Auster type things, and then in later obs, they are replaced by RPV.
Jet observation planes are not catered for.
(you could try making one with the coin strike plane, arm with loads of MG and a high value for the strike runs, and give it an X3 radio code for humans only - copy an existing type as a basis ?)
Cheers
Andy
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April 6th, 2006, 05:02 PM
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Captain
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Join Date: Jul 2005
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Re: Why not jet AOPs?
What happens then when you set an AOP to a high speed, say 8 or 9 then? Doesn't this also effect the plane's defenses as well as the widening of the circles it flys around the target?
The real problem is that forces like the US for instance have long made use of jet FAC and observation for reasons of survivability and now for reasons of not wishing to retain aircraft like the OV-10 or O-2 which are extremely vulnerable in today's AAA enviornment.
A COIN strike plan with no weapons and accurate vision is an idea, but the problem is still that the path of strike aircraft does not really give them the ability to spot units, and this capability is further reduced as the plane's speed increases.
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April 6th, 2006, 06:57 PM
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Sergeant
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Join Date: Jun 2005
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Re: Why not jet AOPs?
Quote:
thatguy96 said:
What happens then when you set an AOP to a high speed, say 8 or 9 then? Doesn't this also effect the plane's defenses as well as the widening of the circles it flys around the target?
The real problem is that forces like the US for instance have long made use of jet FAC and observation for reasons of survivability and now for reasons of not wishing to retain aircraft like the OV-10 or O-2 which are extremely vulnerable in today's AAA enviornment.
A COIN strike plan with no weapons and accurate vision is an idea, but the problem is still that the path of strike aircraft does not really give them the ability to spot units, and this capability is further reduced as the plane's speed increases.
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Been there done that. No matter what speed you put in the plane always emits a propeller noise.
As to the Coin Plane with no weapons, then you can't call it in as you need a weapon to bombard the HEX with HE...
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April 6th, 2006, 08:00 PM
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Captain
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Join Date: Jul 2005
Posts: 801
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Re: Why not jet AOPs?
Well I could care less about the noise if it functions properly. An inaccurate sound is something that people can deal with. I'm just curious as to whether or not the issue is with the code preventing the plane from functioning like a jet in game terms.
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April 6th, 2006, 09:08 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,998
Thanks: 492
Thanked 1,931 Times in 1,257 Posts
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Re: Why not jet AOPs?
There is a deliberate max speed of 3 or maybe 4 (cannot recall) enforced to ensure a) propellor speeds used and b) since as the speed increases, the circle size increases as well. If the circle gets too large, then the spotter plane would tend to fall off the edge of maps..
The spotter plane code is as it is, and it will not be changing.
Spotter panes represent propellor driven light aircraft, or RPV.
Cheers
Andy
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April 6th, 2006, 09:57 PM
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Captain
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Join Date: Jul 2005
Posts: 801
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Thanked 21 Times in 20 Posts
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Re: Why not jet AOPs?
Okay, that's basically what I was asking. Thanks. So basically its not a matter of realism in terms of historical accuracy, but realism in terms of how the unit is coded.
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