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Old April 8th, 2006, 01:40 PM
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Default Re: Mod Mix : PvK Balance and others (Expanded mai

You need to edit all of the AI_General.txt files for each Race folder in the mod (Modfolder\Pictures\Races\) and alter the racial picks to match the costs for the new system. There are three different sets of racial trait/characteristic picks, based on the 2000, 3000, and 5000 point game setups. No love for 0 point games, sadly. It is probably easiest to choose the traits in-game, then type them into the files once you have them all worked out. Start with a 2000 point setup for a race, then write down the values in AI general. Then do the 3000 point setup, then the 5000.

Don't forget about the neutral races (in Picture\RacesNeutral), and the Generic_AI_General.txt file in Modfolder\AI.
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Old April 8th, 2006, 01:56 PM
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Default Re: Mod Mix : PvK Balance and others (Expanded mai

Note:
If you are going to choose racial penalties, keep in mind that *order is important*.
The AI will process the modifiers in the order they are present in the AI_General file, and if it hits zero points remaining, it will bail out.

Thus:
- Put all the penalties first.
- Characteristics happen before traits, so if you want some zero-cost traits, you need to have at least one point left over after characteristics are chosen.
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