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April 10th, 2006, 01:42 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Star Wars Mod notes
The host would play some turns to build up the Empire's military, sign the protectorates, and scatter some rebel forces.
Then the game would be saved and used as the starting scenario.
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April 10th, 2006, 03:28 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Star Wars Mod notes
It would take a lot of time, but a decent enough scenario could be made for the game.
We would have to get the mod made first. I am only in the first stages of working on the Star Wars Mod I am working on.. All I have so far is a basic lay out for the Empire in ships and technology. I hope to have a playable version within a month. It won't be no CB mod, but it will be a fair mod that I hope adiquitly represents a Star Wars environment.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 11th, 2006, 12:27 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
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Re: Star Wars Mod notes
Here are some more notes I dug up on ship hulls for each faction.
Reb
A-wing 10
b-wing 16.9
x-wing 12.5
y-wing 16
MC40 505
MC80 1300
MC85 (Home 1) 1800
-Simiyiar light freighter
Imprl
TIE fightr 6
TIE Intrceptr 10
TIE Afdvanced 9
Tie Bomber 8
TIE Defender
Lambda Shuttle 20
Sentinel Shuttle
Eclipse SSD
Executor SSD 17600
Imperial I-II 1600
Victory I-II
Intrdctr
Lancer
DeathStar I-II 160000-800000
Torpedo Sphere
Galaxy Gun
Nightcloak
At-AT
AT-ST
Prefab Garrison
StormTrpr
YV
Yorik-Et Coralskipper
Grutchin
Yoric-Vec Assault Cruiser
A-Uek Iiluunu Fighter Carrier
Chuun M'arh Frigate
I'Frii Ma-Nat Corvette
Kor Chokk Grand Cruiser
Koros-strohna World Ship
Miid Ro'ik Warship
Sh'rip Sh'pa Spawnship
Suuv Ban D'Krid Gunship
Uro Glu'ta Battleship
Uro-Ik V'alh Battleship
Uumufalah Gunship
Vua'Spar Interdictor
Yorik-trema Transport Carrier
Yorik-Stronha Spy Ship
Yammosk War Coordinator
Yammosk World Coordinator
NewRep
E-Wing 11.2
Bullwark Battle Cruiser 3501
OldRep
Republic cruiser 115
alderanian war frig
royal naboo starship
N-1 Starfighter
Delta-7 Aethersprite Interceptor
Liberator Carrier-Cruiser 398
CIS
trade fed battleship
trade fed landing ship
trade fed droid starfighter
Trade fed AAT (tank)
trade fed MTT (transport)
trade fed battle droid
Super battle droid
trade fed destroyer droid
Tri-Droid Starfighter
Trade Federation Freighter
Ssi-Ruuk
Entechment Cell
D'kee-class Landing Ship
Fw'Sen-class Picket Ship 50m
Lwhekk-class Manufacturing Ship
Sh'ner-class Planetary Assault Carrier 750m
Shree-class Battle Cruiser 900m
Swarm-class Battle Droid 2m
Wurrif-class Light Cruiser 400m
Std.
a-9 Vigilance
Preybird
Skipray Blastboat
Strike Cruiser
Carrack Cruiser
Dreadnought 600
Nebulon B 300
Corel Gunship 119
escort Carrier
Corel corvete 150
XQ1-3 Platform
Golan I-III Platform
Bravos I-II Plat
AT-PT
z95 headhunter
yt-1300 transprt 27
yt-2400
action IV transprt
quasar fire carrier
combat speeder
cloakshape fighter
firespray patrol ship 22
medium transport 90
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April 11th, 2006, 12:29 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
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Re: Star Wars Mod notes
And here is another set of notes detailing specific techs, hulls, and intel project classes specific to each faction.
General Tech:
PtDef, Medium, Heavy Blaster Cannon
Light, Medium, Heavy, Laser Cannon
Light, Medium, Heavy, Planetary Turbolaser Cannon
Light, Medium, Heavy, Planetary Ion Cannon
Proton Torpedo
Proton Bomb
Concussion Missile
Tractor Beam Projector
Hyperdrive
Hyperdrive Booster
Ion Engine
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Astromech Droid
Ray Shields
Particle Shields
Planetary Shields
Armor
Power Cells
Scoundrel Intel Projects
Bacta
Galactic Republic:
Senate Intel Projects
Cloning
Clone Troopers
Force: Light Side
Force: Dark Side
Jedi Council
Palpatine's Influence Intel Projects
Jedi Starfighter
Confederation of Independent Systems:
Solar Sail
Senate Intel Projects
Force: Dark Side
Superlaser
Battledroids
Super Battledroids
Droideka
Hidden Base
Galactic Empire
Force: Dark Side
Propaganda Intel Projects
Stormtroopers
Clone Stormtroopers
TIE Fighters
Star Destroyers
Sun Crusher
Supernova Torpedo
Superlaser
Deathstar
Palpatine's Influence Intel Projects
Cloaking Shield
Dark Trooper
War Droids
Rebel Alliance
Force: Light Side
Troopers
Hidden Base
Mon Calamari Ships
Sabotage Intel Projects
Antistarfighter
New Republic
Force: Light Side
Senate Intel Projects
Jedi Academy
Star Destroyers
Leia's Influence Intel Projects
X-Wing
E-Wing 11.2
Imperial Remnant
Force: Dark Side
Star Destroyers
Cloning
Sun Crusher
Supernova Torpedo
Superlaser
Deathstar
Thrawn's Influence Intel Projects
Cloaking Shield
Yuzaahn Vong
No General Techs
Infiltration Intel Projects
Yammosk War Coordinator
Volcano Cannon
Lava Missile
Dovin Basal
Grutchins
Voxin Hunter
Coral Skipper
Worldship
Planet Brain
Rakamat -- AT-AT sized Walker Troop
Coralskipper
Yorik-Vec Assault Cruiser
A-Uek Iiluunu Fighter Carrier
Chuun M'arh Frigate
I'Frii Ma-Nat Corvette
Kor Chokk Grand Cruiser
Ssi-Ruuk
Battledroid Fighters
Entechment Cells
D'kee-class Landing Ship
Fw'Sen-class Picket Ship 50m
Lwhekk-class Manufacturing Ship
Sh'ner-class Planetary Assault Carrier 750m
Shree-class Battle Cruiser 900m
Swarm-class Battle Driod 2m
Wurrif-class Light Cruiser 400m
General Jedi Tech
Battle Meditation
Shadow Bomb
Light Ball
Force Push
Mind Trick
Darkside Tech:
Sith Assassin
Lightside Tech:
Jedi Protector
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April 11th, 2006, 12:34 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Star Wars Mod notes
And here's still yet another set of notes detailing the different "corporation" tech areas and the ships and components you get from researching each one.
I've attached this one, since it's a bit longer than the others. This one had too much detail, and I was planning to pair it down considerably before I lost interest in the mod.
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