.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 11th, 2006, 08:07 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: New version: 1.80

Hey, Henk!
good to see you are still around =).
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #2  
Old April 12th, 2006, 01:06 PM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: New version: 1.80

Yes, I still lurk here occasionally while waiting for the release of SeV . Good to see you still around as well, I guess we are the only people here that actually link to dungeon odyssey related stuff in their sigs..

Anyhow, Judging by the lists of changes a lot of work was put into this version, I probably won't have time to play the new version of Devnull until somewhere next week but I'll try and give some more usefull comments when I do.
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #3  
Old April 12th, 2006, 04:28 PM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: New version: 1.80

have the normal shield and phased shields been fixed so the normal sheilds don't upgrade to the phased?

and can you add a phased shield regen?
AFAIK the normal one doesn not work on phased shields.
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #4  
Old April 12th, 2006, 04:54 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: New version: 1.80

There is only one shield regeneration ability. AFAIK it works on both types of shields...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #5  
Old April 12th, 2006, 05:53 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: New version: 1.80

That's cool Henk, no hurry, but I am always looking for feedback, of course.

se5a, what exactly do you think needs fixing with shields? Can you be a bit more specific?

And yeah, as Ed already said, shield regen works for either shield.
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #6  
Old April 21st, 2006, 01:29 PM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: New version: 1.80

I finally got around to playing a game and so far it's great, one note so far, it seems that the AI's in my game are not investing as much in research as they should. I'm only 6th by total score but my research output is 5 times higher than any of the other races, in fact they are all still very close to the amount of research they started out with, and none of them seem to have build any research stations in the last 4 years (it's 2408 now). They keep up quite well when looking at the amount of tech levels they have researched because of their AI bonus, but they could do much better.

Here's a screenshot of the scores, it's a high tech cost, no intel game, I changed the monster's flag in my game because it looked a lot like the neutrals (I forgot to switch them off at the game start) I'm player 1 (the taera shipset)


The problem is probably made worse by the galaxy settings, (small, sparse galaxy) at this point most of the planets have been colonized and there's not much room to expand or build additional research facilities. Anyhow it couldn't hurt if one or two of the AI's were designed to build more research stations.

Anyhow, even though I'm doing well on the research front I'm having a lot of trouble keeping my empire together, I did manage to conquer the Jraenar empire early on, but now the Cue Cappa attack me from behind. They use a lot of seekers (which are far more difficult to defend against in Devnull) and because of AI-bonus they can support huge fleets. (i'm having trouble with my upkeep at only 26 ships) My ships don't stand a chance against their fleets out in open space, but well designed weapon platforms with lots of pd at the planets bordering their empire can just stop them for now. I however still lost two far away systems to large Cue-Cappan fleets over the last year. Also the space monsters have picked me as their favourite victim I'm getting monster attacks almost every turn. Looks like I'm really going to need the research advantage I have build up .
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #7  
Old April 24th, 2006, 05:55 AM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: New version: 1.80

Never mind that last post, I just started a new game and the AI is building huge amounts of research facilities. I'm playing on a slightly larger map this time, but otherwise the settings are the same.

Why did I start a new game you ask? Well because the AI humiliated me in the last one . I might have been ahead in technology but that did not save me from the Cue-Cappan fleet of 59 ships with missiles and fighters that suddenly entered my homesystem.

Anyhow, geat mod. the techtree (or what I've seen of it) is mostly the same as stock, but weapons and components have been tweaked a lot, and interesting new ones have been added. It seems far better balanced compared to stock and the AI does a very good job at using the new options it has. I'm looking forward to new versions
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #8  
Old July 13th, 2006, 07:24 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: New version: 1.80

After a long distraction by normal life I want to start
playing SEIV again.
I never tried latest Devnull. One think I don't like
in unmoded sEIv is fast pace of research.
I often play with "high cost" and also reduced output
of research centers by 1/2.
I wonder what effect would it have on Devnull mod ?
Will it make game too slow ??
I'm planning to play large galaxy ~200 system with
~15 AI on low or medium bonus.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #9  
Old July 13th, 2006, 09:47 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: New version: 1.80

Devnull Mod Gold plays at the same pace as stock SE4. So lowering the research output will have the same effects.
I can not think of any mod specific reasons that speak against it.

Will it make the game too slow? Yes, IMHO it will. But to each his own. If you like slower research, go for it.
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #10  
Old July 13th, 2006, 01:11 PM

Dizzy Dizzy is offline
Corporal
 
Join Date: Mar 2006
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
Dizzy is on a distinguished road
Default Re: New version: 1.80

Rollo, in the devnull mod Im doing, the Sonne race freaked out somehow and went on a mad rampage... Their research and resources are 5x that of any other empire cept mine... and I'm consistently ranking half they are in everything else... despite me capturing several early enemy race's HW's. Only thing I'm leading in is population.

What the hell happened? They are going nuts... You do anything special with their AI scripts or did they just get lucky this game? I'm especially impressed with their research and tech levels. Super impressive. When I got word they created a planet... I felt like a third world country at the advent of the atomic age...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.