.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 11th, 2006, 01:34 PM
Wenin's Avatar

Wenin Wenin is offline
Corporal
 
Join Date: Feb 2006
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
Wenin is on a distinguished road
Default AI FAQ?

I've been looking on and off for the past couple days and can't find one. Does anyone know where I can get one?
Reply With Quote
  #2  
Old April 11th, 2006, 02:28 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: AI FAQ?

I don't think there is one right now. I've learned a lot about how the AI works just from tinkering around with it. Let me know what you want to know about, and some of us modders can answer.

I know a lot about the AI_DesignCreation, the AI_Research, the AI_Construction_whatever files, the AI_Settings, and the AI_General files.

Actually... an AI FAQ would be pretty cool. I'll try and whip something together later this evening.
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #3  
Old April 11th, 2006, 02:35 PM
Wenin's Avatar

Wenin Wenin is offline
Corporal
 
Join Date: Feb 2006
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
Wenin is on a distinguished road
Default Re: AI FAQ?

I've modified the game settings to allow up to 2000 mines in a sector (yes an insane amount). I picked this amount because I'm wanting players to not know just how many mines they can face. With the default setting of 100, you just need two level 5 Battlecruisers made into minesweepers and you're good to go.

Anyway, the AIs are still only placing 100 mines in a sector.
Reply With Quote
  #4  
Old April 11th, 2006, 03:55 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: AI FAQ?

That's odd. I see minefields > 100 regularly with the Devnull Mod Gold AI, where the limit is 500.

I suggest doublechecking that you edited the correct value, and start a new game. Perhaps the mine limit is only read at game setup.
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #5  
Old April 11th, 2006, 04:37 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: AI FAQ?

There are several AI docs floating around:

http://www.spaceempires.net/home/downloads-cat-25.html

There is nothing very comprehensive, though.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old April 11th, 2006, 05:19 PM
Wenin's Avatar

Wenin Wenin is offline
Corporal
 
Join Date: Feb 2006
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
Wenin is on a distinguished road
Default Re: AI FAQ?

Maximum Mines Per Player Per Sector := 2000


In the settings file.


I set it prior to starting the game.
Reply With Quote
  #7  
Old April 12th, 2006, 12:47 AM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: AI FAQ?

Also check out this thread Wenin. While not a FAQ per se, it was an attempt to get tips from a number of AI modders about each specific AI file.

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #8  
Old April 12th, 2006, 11:48 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: AI FAQ?

There is not much to tell about the AI. The best way to get an FAQ is to ask question about specific AI things.

SJ pointed out some AI issues for the General Txt file. That the AI will stop adding traits when it hits zero points. This mean all of the zero or negative racial points need to be added in a specific way in order to ensure that they are all used by the AI.

The AI choose to design by either the order or size of an entry in the Design Creation file. What that is exactly I do not know. (There is a current cheat sheet for this)

Research - The AI needs to have Not Connected entries or else it will not research correctly. There are several rules of thought about what to set the defualt Tech Area Min Percent to. Some like 34 while others like 25 or even 50. I like 34. (Note there is a reason not to use 33 but I don't know it.)

There are a couple of basic AI understanding tutorials on SE.net.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.