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April 10th, 2006, 02:43 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: lord of the rings mod
Definetly search for that old thread about making a LotR module. Lots of great discussion happened in that thread which shouldnt go to waste
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April 11th, 2006, 04:17 AM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
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Re: lord of the rings mod
kk thanks I play LOTR warhammer and it is what gave me the inspiraion to do this mod..
there are 2 probalems
1. lack of compuer time
2. graphics...
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I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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April 11th, 2006, 03:21 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
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Re: lord of the rings mod
Unfortunatley I can't help with either.
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April 11th, 2006, 04:41 PM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
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Re: lord of the rings mod
thanks anyway...
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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April 11th, 2006, 07:32 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: lord of the rings mod
If people don't mind you taking their graphics from their mods, you could look for the Halls of the Underkings Mod for dwarves, Forest of Loren Mod for elves, and Orcish Empire Mod for orcs.
I most people have their shrapnel names located with their mods so you ask for permission. I'd like to learn how to mod graphics, but I lack the artistic capabilitly to do anything from scratch.
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April 12th, 2006, 03:34 AM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
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Re: lord of the rings mod
thanks that will help!
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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April 12th, 2006, 06:44 AM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: lord of the rings mod
oh and btw, release all the nations seperatly and then (this part is optional) release them all together in a mod that makes them cheaper (bigger army suits lotr's) for mp maybe
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April 12th, 2006, 11:39 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
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Re: lord of the rings mod
Quote:
Morkilus said:
I'd like to learn how to mod graphics, but I lack the artistic capabilitly to do anything from scratch.
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Yeah, I am all thumbs when it comes to creative stuff, like graphic art. I know some people who are into it, I know there are tons of resources on the internet, I can ask around for some links if your interested in giving it a shot.
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April 13th, 2006, 09:15 AM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
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Re: lord of the rings mod
thanks
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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April 13th, 2006, 09:51 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: lord of the rings mod
Quote:
Endoperez said:
... As an example, the nine would be dead once they died. The only way to model anything like them in Dominions would be unique summon spell, which would be expensive but could be casted once/turn if the player hadn't spent too much resources during the first 30-50 turns.
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Why not just make them Immortal ?
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