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April 13th, 2006, 05:21 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Carrier Battles bug: Bezerker vulnerability
You could also boost up the number of random intel disruption events as well, which would make it a bit more difficult to get a project through.
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April 14th, 2006, 03:13 PM
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Major
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Re: Carrier Battles bug: Bezerker vulnerability
Or the other solution would be to embrace Intel as part of the game and learn to work with it.
I hear so many people say that Intel is broke 'cause it doesn't work like real life. Well not all that much really works like real life in this game but we either adapt, accept, or go somewhere else.
My solution to this problem would be to research to Intel level III then all your CI points are 3 times as effective. That'll stop a lot of Intel if you have dedicated an appropriate amount of facilities.
Personally, I'd rather see these discussions talk about the ratio of facilities. IOW what should be the appropriate ratio of Intel fac's to others. I know personally in the beginning of games my non-resource facilities are about 80% research, 10% Intel, and 10% other but by the time I max out any important research tree, I've just about inverted the reatio to around 70% Intel, 20% Research and 10% other.
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April 14th, 2006, 03:32 PM
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Major
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Re: Carrier Battles bug: Bezerker vulnerability
Quote:
rdouglass said:My solution to this problem would be to research to Intel level III then all your CI points are 3 times as effective. That'll stop a lot of Intel if you have dedicated an appropriate amount of facilities.
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This is in a Carrier Battles mod game, where, unless I am greatly mistaken, normal Counter Intelligence projects do not exist. The only defense against intel projects is to sabotage them before they complete, which is apparently proving impossible in this case due to the attacker's ability to finish the projects completely in one turn and the mechanics of how SE4 processes intel.
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April 14th, 2006, 05:21 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles bug: Bezerker vulnerability
Exactly.
As the mod author, I have accepted that the leaky intel system is broken, and have already taken steps.
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April 14th, 2006, 07:37 PM
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Captain
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Re: Carrier Battles bug: Bezerker vulnerability
I think it works...the hard part is when you have more than one empire ganging up on you intel wise...you can block all the attacks...
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April 14th, 2006, 09:13 PM
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Corporal
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Re: Carrier Battles bug: Bezerker vulnerability
Intel has always been stupid as implemented when we are talking species vs species conflicts.
How can a population of G'Kek not notice a big hairy BUUZZZUiqa in the midsts. Singal intelligence is really all that should be included.
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April 14th, 2006, 10:05 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Carrier Battles bug: Bezerker vulnerability
Ah, somebody who will understand this as it was intended  :
http://www.shrapnelcommunity.com/thr...&Number=418373
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April 19th, 2006, 06:35 PM
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Sergeant
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Location: Silicon Valley
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Re: Carrier Battles bug: Bezerker vulnerability
Quote:
Patroklos said:How can a population of G'Kek not notice a big hairy BUUZZZUiqa in the midsts. Singal intelligence is really all that should be included.
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Maybe the BUUZZZUiqa bribed some G'Kek into working for them. Maybe some dissident G'Kek actually offered their services to the BUUZZZUiqa. Maybe the BUUZZZUiqa brainwashed some G'Kek prisoners into working for them. Maybe...
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