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April 14th, 2006, 09:12 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Dominions II: Technical/Hardware Issues
One command switch seems to address this issue (from the relevant text file in /doc):
" --badmouse Inverts y-coords in windowed mode. Cures SDL bug on Mac OS X"
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April 14th, 2006, 11:38 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
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Re: Dominions II: Technical/Hardware Issues
What version of OS X are you using?
If you're not comfortable poking around in application packages, implementing that fix is a bit of a pain.
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April 14th, 2006, 04:07 PM
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Re: Dominions II: Technical/Hardware Issues
I'm running 10.3
I'm comfortable enough with technical things, but I'm not sure how to add command switches to the launch path...can someone describe how to do that?
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April 15th, 2006, 12:15 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
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Re: Dominions II: Technical/Hardware Issues
10.3, odd. I wonder if it's also hardware linked.
OK: I don't have time today to go into great detail, and I'm not in front of my Mac to check things, but here goes:
- if you right-click or control-click on an application, most will give you a "show package contents" option which lets you see into the application's guts
- (I think you need to install custom maps this way in dom2 as well--I forget)
- once you're inside the dom2 app, you can see the actual executable application and figure out its full path
- then, from the Terminal application, you can run the app by typing the full path to the executable (just like in Linux); at this point you can add command-line options
- if it works, you can then (if you are ambitious) write an Applescript to start the game with the switches, and you can save the Applescript as a double-clickable application itself
One still wonders why you'd see this issue, though...I would have thought that if you're running 2.16, it would be far behind you.
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April 15th, 2006, 01:14 PM
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Join Date: Apr 2006
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Re: Dominions II: Technical/Hardware Issues
Hmm, I got that far, but apparently when I run the app the 'normal' way some other switches get enabled in addition to badmouse, because if I try to just run the app from the terminal I get all sorts of errors. I'm having a hard time figuring out what the 'default' switches that get passed when I just do an 'open' on the app are.
Hmm
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April 15th, 2006, 01:20 PM
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Re: Dominions II: Technical/Hardware Issues
A ha! It was a working directory thing. Apparently it won't work to execute ./dominions2 from deep inside the contents. I had to go back up to the parent folder level, and then give it a few directories worth of path, but now I can play in windowed mode. Excellent.
Thanks so much! Now I have to figure out how to stop getting wiped off the map 
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April 15th, 2006, 01:22 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: Dominions II: Technical/Hardware Issues
Quote:
Zweiblumen said:
Now I have to figure out how to stop getting wiped off the map
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Thats the fun part. 
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April 15th, 2006, 01:30 PM
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General
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Join Date: Sep 2003
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Re: Dominions II: Technical/Hardware Issues
Odd that it wouldn't work while in the same directory.
No flags are passed by default, so doing an "Open" just means "Run the application" without any other information. Some programs do pass flags, in a way, as their default behaviour may vary depending on your privileges. It isn't very common, though.
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