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April 16th, 2006, 09:24 PM
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Corporal
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Join Date: Feb 2006
Posts: 176
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Re: Is this possible in a mod?
The playing AIs can declare war on the Invisible AI. I just don't want players getting messages about some invisible race declaring war on them. =)
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April 17th, 2006, 11:33 AM
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Corporal
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Join Date: Sep 2004
Location: Huntsville, AL.
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Re: Is this possible in a mod?
Can the Random event frequency be setup to happen almost every other turn?
Since you can change the Random event file to include only warp point open and close events, this should create a map that is constantly rearranging warp connections.
If you start with a map with no warp points connections, you would probably need more opens than closings. 2 to 1? So that over time the total number of warp connections increase.
Are the warp points opened truly random? (IE. No limitation on distance?)
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April 17th, 2006, 01:17 PM
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Corporal
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Join Date: Feb 2006
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Re: Is this possible in a mod?
Your comments do bring up an interesting point. I wouldn't want this invisible AI race "Using" the gates. =(
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April 17th, 2006, 02:52 PM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
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Re: Is this possible in a mod?
Events can only happen once per turn at the most, for all races combined. It would work as an add on to existing WP's, but it wouldn't work very well if there were no WP's at the start of the game.
If the ancient race had a racil tech, you could give them a facility at the start that used the sector ability to cloak their planet. Just add the ability to a facility that the game setup calls for on their homeworld.
The diplomacy for an invisible AI could be chalenging though. I think you could keep them from making treaties easily, and setting them to get friendlier from other players ships and planets works pretty good, but they may still send general messages with no text if there is nothing in the speach file. Maybe a line like "Your race isn't ready for our secrets." or something like that.
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April 17th, 2006, 03:17 PM
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Corporal
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Join Date: Feb 2006
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Re: Is this possible in a mod?
Any ideas on keeping the ancient race from using the gates? =) They're suppose to be dead... can't go using stuff when you're dead. =)
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April 17th, 2006, 04:44 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Is this possible in a mod?
If you make them neutrals, they will not be able to travel through (any) warp points. That's about all you can do, short of making their ships have no practical deep space range.
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April 17th, 2006, 05:13 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Is this possible in a mod?
You could make the components harder to use, by toying with supplies in particular. Ditch the Resupply Depots and similar stuff, and make the Warp Opener use up all the supplies on board the vessel. Engine drain will remove a few of these supplies, making the Warp Opener impossible to use.
The other players will be able to power up the device again by resupplying it with the standard means.
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