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April 18th, 2006, 04:53 PM
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Re: Siege Units
Quote:
Fate said:
Obviously, a seige bonus has already been implemented, but what about the other effects of seige weapons? They were also used to kill defenders. Maybe some modelling of that could be included in-game? (maybe as a scalable ability, which does x damage to a random, possibly non-commader unit, every turn. Or acts like a certain # of arrows fired at a random unit).
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Depends on what's available via modding in DOM_3. Ideally I hope Dominions_3 will have or allow via modding the ability to create unique siege engines for each nation.
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April 18th, 2006, 05:54 PM
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Re: Siege Units
Quote:
NTJedi said:
Depends on what's available via modding in DOM_3. Ideally I hope Dominions_3 will have or allow via modding the ability to create unique siege engines for each nation.
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How many times do people have to tell you that Dominions 2 already has that capability before you believe it?
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April 18th, 2006, 06:13 PM
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Re: Siege Units
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Graeme Dice said:
How many times do people have to tell you that Dominions 2 already has that capability before you believe it?
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Fate is asking for a unit to have a wide variation of siege effects to units inside a castle outside of battle which could include 'flames from the sky' as listed by Endoperez. I merely commented we'd have to see what new mod features will be available. Geeez
It wasn't even my suggestion this time! 
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April 18th, 2006, 07:22 PM
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Re: Siege Units
Yes, the idea being put forth (by me,Fate, NOT NTJedi) is someting which (I believe) is not currently in the game. A special ability that allows a defender to fire X amount of arrows which hit a random enemy UNIT (not commander) and deal the damage of a normal arrow (could be based on their weapon).
I do not believe there is that capability currently, but, not having looked at the modding files, you never know...
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April 19th, 2006, 03:41 AM
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National Security Advisor
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Re: Siege Units
I doubt that kind of ability is added. In Dominions II, all modding that was available was editing the units' abilities and costs, and creating new units and adding existing abilities to them. Unless siege engines have been changed or some other creature/unit capable of hurting enemies in a besieged castle has been added, I doubt an ability like that can be modded in.
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April 19th, 2006, 08:47 AM
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Re: Siege Units
You guys do realize that with dragons and mages and stuff, none of the siege weapon effects have to be grounded in reality. We have a weapon that essentially does what one person already suggested. And btw wiki is a horrid source for information.
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April 19th, 2006, 02:31 PM
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Re: Siege Units
Quote:
OG_Gleep said:
You guys do realize that with dragons and mages and stuff, none of the siege weapon effects have to be grounded in reality. We have a weapon that essentially does what one person already suggested. And btw wiki is a horrid source for information.
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Have you read all the posts in this topic????  If you have read all the posts I'd like to hear about the weapon you mention.
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