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April 26th, 2006, 12:56 AM
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Corporal
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Join Date: Mar 2004
Posts: 69
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Re: Diabolic Marignon Pretender
/"Have you tried the cb mod?"/
I have not. The folks I play multiplayer with are ridiculously lazy. There is no way I could ever spur them to use a mod. They've yet to bother patching yet.
Quick recap to make sure I understand this: Economy simply doesn't matter. Use flagellants instead of pricier units. Focus on magic, and skip death. Either go f9 Moloch or f9/s9 Baphomet.
I'm liking the baphomet. However, why s9? Marignon has no casters that can reveal sites to provide you with real astral income. Unless you depend on randoming a Goetic Master with s1. Aschasic Record cost too much to be used effectively with a +1 astral income. Is there some spell that whips up an astral mage, that I can't think of?
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April 26th, 2006, 01:57 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Diabolic Marignon Pretender
Spectres, Lamia Queens, and one each of Ice Devils and Arch Devils have Astral. Unmodded Clams are the best source of pearls. I can't believe you play without any patches or mods! The patch is *essential*; it adds and fixes tons of stuff.
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April 26th, 2006, 02:12 AM
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Corporal
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Join Date: Mar 2004
Posts: 69
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Re: Diabolic Marignon Pretender
"Spectres, Lamia Queens, and one each of Ice Devils and Arch Devils have Astral. Unmodded Clams are the best source of pearls. I can't believe you play without any patches or mods! The patch is *essential*; it adds and fixes tons of stuff. "
Haha, well, its silly for me to play with the patch, if all my games must be done with people w/o the patch.
However, I just began wondering what exactly I should be summoning blood wise....
Marignon has harlequins, however, they would really need to be made in mass to be useful, me thinks. There's spine devils, and plain old devils too... What should I be looking to use for armies?
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April 26th, 2006, 03:13 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Diabolic Marignon Pretender
Quote:
Spacepain said:
Haha, well, its silly for me to play with the patch, if all my games must be done with people w/o the patch.
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hehe, playing without any patch... ditch Mari and beat them silly with VQs until they agree to patch. 
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April 26th, 2006, 07:42 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Diabolic Marignon Pretender
As Marignon, just make Soul Contracts and summon Arch Devils. Lifelong Protection is nice too.
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April 26th, 2006, 09:22 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Diabolic Marignon Pretender
Quote:
Saber Cherry said:
As Marignon, just make Soul Contracts and summon Arch Devils. Lifelong Protection is nice too.
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As any blood-nation, or even non-blood one, this is an obvious strategy ... 
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April 26th, 2006, 01:26 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: Diabolic Marignon Pretender
Quote:
quantum_mechani said:
hehe, playing without any patch... ditch Mari and beat them silly with VQs until they agree to patch.
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I'm with QM. Also, find or summon a water mage and churn out as many clams as possible, alchemizing astral pearls into water gems when possible. And spend all your blood income on Soul Contracts, forged with Dwarven Hammers. That'll learn 'em to play unpatched.
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April 26th, 2006, 03:10 PM
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Colonel
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Join Date: Aug 2005
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Re: Diabolic Marignon Pretender
agrees with others, play vrs them with a VQ and any nation with decent water magic (even mictain might be good, they also have the bonus of being able to churn out blood uniques with only a few boosters)
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April 27th, 2006, 12:59 AM
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Corporal
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Join Date: Mar 2004
Posts: 69
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Re: Diabolic Marignon Pretender
"agrees with others, play vrs them with a VQ and any nation with decent water magic (even mictain might be good, they also have the bonus of being able to churn out blood uniques with only a few boosters)"
Haha, well I play pythium a lot, too, I'll try that out on them one of these nights. (I'm guessing you use VQ to make SC for early expansion?)
--------------------------
On a more relevant note:
I've been implementing all the suggestsions here, and a few new questions have arised.
First off, higher level blood magic tends to have more than the 2blood most all goetic masters have. How should I go about producing stronger blood wizards? Empowerment is awfully expensive.
Secondly, does SDR effects stack if you place two on one wizard? Is it worth is to place two SDR on one wizard?
Third, in unpatched dominions 2, does the Astral 9 blessing work on sacred units? Or is it bugged? It certainly doesn't to seem to work, because my flagellants still constantly fall to the first arrow fired at them, despite the description that lucky blessing saves them from their first hit.
Fourth and finally, although flagellants make up almost near all of my armies, there is still the tiny sliver that is comprised of those super-duper demonic sorts. On that note, are mass harlquins, or MUCH fewer of their stronger & 5-6 times more expensive counter parts better. i.e. 30 Harlequins (30 blood slaves) or 4 devils (28 blood slaves?)
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April 27th, 2006, 03:06 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Diabolic Marignon Pretender
Quote:
Spacepain said:
Haha, well, its silly for me to play with the patch, if all my games must be done with people w/o the patch.
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The CB Mod is not necessary since I know several relatives which won't use anything that's not official.
The official patch should be installed... primarily because it fixes bugs which is the stuff which crashes the game.
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