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  #1  
Old April 26th, 2006, 04:43 AM
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Intimidator Intimidator is offline
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Default Re: The Force in SE4

Components :

-High combat/defense bonus
-Scan capability
-Capability to detect cloaked ships (feeling the people onboard)
-And even in higher jedi/sith levels the capability to stop the enemy on firing on you.

Facilities :

-higher happines (even for sith, because the fear for the sith will make the people obedient slaves.)
-Better economic bonnuses
-planetary/system ship training capabilites
-much higher Intel

Etc etc.....
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Old April 26th, 2006, 12:54 PM

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Default Re: The Force in SE4

Quote:
Intimidator said:
-much higher Intel
Oh yeah, that was another thing I had in what I was working on. Jedi/Sith abilities that were represented by Intel projects. Lots of them.
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Old April 26th, 2006, 05:50 PM
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Default Re: The Force in SE4

Given both the manner and ways that the Jedi and the Sith can influence people and governments, I'd think they might also have a high "Political Savvy" rating as well.
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Old April 26th, 2006, 08:20 PM
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Default Re: The Force in SE4

Great ideas. I was going to use the Cultures as my way to render the Force into the mod I am working on. Light and Dark sides as well as neutral.
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