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Old April 27th, 2006, 12:09 PM
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Default Re: Question about scripting

I'm guessing items equipped for you guys is the same as me.

Runesmashers + Pen Amulet for any anti SC spell caster.

The SC and Scripting sorta go hand in hand. Is it a Melee or a Arty SC. Most likely, unless its a pure melee sc, its going to spend the first round or two buffing, unless the setup as IH said, you think its scripted to fly over and try and kill you.

But, for Arty Anti-SCs, I always field them with an army of some sort for a couple reasons.

1) It might fly over and kill a solo unit.
2) The majority of the time, they are just mages with the right paths + boosters.
3) I haven't had much luck with Arty SCs flying solo.

So for me, its not really dependant on the points you mentioned. For general quickness, yes those factor in more, but specifically quickness on Arty Anti-SCs I'd play it pretty much the same.

But I was thinking about something....most people like myself, open with quickness. Does anyone every script quickness at the end of the script? Does anyone know how much the AI prioritises quickness?
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Old April 27th, 2006, 03:22 PM

cjx cjx is offline
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Default Re: Question about scripting

I will be running into this exact problem you are mentioning in my current game and will be experimenting. However I can say one thing with a reasonable amount of confidence: quickness will be in my script. Whether I place it first, third, or fith is the biggest question.

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Old April 27th, 2006, 03:39 PM

shovah shovah is offline
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Default Re: Question about scripting

if you have multiple mages try scripting them to cast quickness on different turns, this should allow you to get off a few spells per turn (or have 1 guy set to quickness, anti sc spell repeatedly and the rest on anti SC spell, quickness, anti sc spell repeatedly)
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