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May 2nd, 2006, 12:34 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Schlitzohr - Aran map - open for players
Arco is 2 provinces away... unless there is a massive conspiracy afoot, I'd say it's a couple turns away. Thanks for hosting!
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May 15th, 2006, 06:04 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
Ok, tell me when it is over.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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May 15th, 2006, 11:44 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
Every one else seems to have given up... and I'm too weak to battle him on my own 
__________________
Every time you download music, God kills a kitten.
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May 15th, 2006, 12:03 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Schlitzohr - Aran map - open for players
It might be the hosting schedule... but this game is taking fuhr-ehhhver.
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May 15th, 2006, 02:46 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Schlitzohr - Aran map - open for players
It's taking a long time to host, but I need that time to put all my orders in place.
Although Tauren is giving me a hell of a fight I think its likely that the game will end in three to four turns.
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May 15th, 2006, 04:11 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
I'm really glad this was a modded game. Being overrun by large armies of national troops and summons, mages, and thugs is much more interesting than the usual ghost riders and doom horrors.
__________________
Every time you download music, God kills a kitten.
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May 15th, 2006, 04:37 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Schlitzohr - Aran map - open for players

The same sentiment here. Reminds me of what I'm trying to achieve with COA.
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May 20th, 2006, 05:25 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Schlitzohr - Aran map - open for players
Well Guys, the game is over.
Koresh has ascended, now he goes to sleep, hopefully to be "awakened" soon
Thanks Bluebird for hosting the game;
OG_Gleep for all of our "joint ventures";
Morkilus for sending me presents;
The_Tauren13 for providing some of the most spectacular battles I've witnessed recently and thanks everyone for a great game.
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