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Old May 9th, 2006, 04:09 PM
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Alneyan Alneyan is offline
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Default Re: Emergency Propulsion in simultaneous turn games

It worked fine last time I used it (that was in 1.91). The ships must be out of a fleet, as you know, but you can give the Use order at the beginning of the order list. Your vessel will then pick up extra move points, and will travel farther over the course of the turn.

I've never tried to give the Use component order in the middle of my order, so perhaps that's why it didn't work for you? The game might consider that you aren't going to move anywhere else once you reach 0 movement.
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