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May 10th, 2006, 03:01 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: DOM III Speculation
The higher prices might also have made room for abit more variance. Letting certain nations have an advantage in price for certain structures like in Dom2
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May 11th, 2006, 05:24 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: DOM III Speculation
I think there will be more money, supplies and resources floating around compared to Dominions II.
EDIT:
Vampires are no longer ethereal. I think they were quite popular summons in Dominions II. Hmmm'e.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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May 11th, 2006, 11:19 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: DOM III Speculation
I don't recall vampires being that impressive in DOM-II. Wonder why they got nerfed...
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May 11th, 2006, 11:25 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: DOM III Speculation
Quote:
WraithLord said:
I don't recall vampires being that impressive in DOM-II. Wonder why they got nerfed...
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Vampire Queen was pretty impressive. I'm not that sure about the regular vampires, but the change also makes Black Forest Vampire Counts less abusable.
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May 11th, 2006, 11:44 AM
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General
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Join Date: Nov 2000
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Re: DOM III Speculation
Quote:
Endoperez said:
Vampire Queen was pretty impressive. I'm not that sure about the regular vampires, but the change also makes Black Forest Vampire Counts less abusable.
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There was nothing to abuse there, since they don't start with any armour, don't have the stats to avoid being hit, and black forest Ulm can't give them enough armour to keep them from dying in two turns to light infantry.
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May 11th, 2006, 11:48 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: DOM III Speculation
Quote:
Graeme Dice said:
There was nothing to abuse there, since they don't start with any armour, don't have the stats to avoid being hit, and black forest Ulm can't give them enough armour to keep them from dying in two turns to light infantry.
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Interesting. I had thought they were what raised Black Forest above base/Iron Faith themes in usefulness. I didn't think Astral, Blood and Nature would be more powerful than Earth 2 Fire 1 and a forge bonus, and the units were worse except for the stealthy crossbowmen (Rangers?).
What makes Black Forest better than base Ulm? Or, lets put it this way, what makes base Ulm even worse than Black Forest?
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May 11th, 2006, 12:26 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: DOM III Speculation
After the VQ price had been steeply raised it was no longer that impressive. As to the vamps usefulness I second Graeme's opinion.
Oh, I found this new bit:
"'r' and Backspace works on OSX."
I wonder, could it be that its actually possible to rewind battle replays?
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May 11th, 2006, 01:00 PM
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General
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Join Date: Nov 2000
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Re: DOM III Speculation
Quote:
Endoperez said:
What makes Black Forest better than base Ulm? Or, lets put it this way, what makes base Ulm even worse than Black Forest?
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Base Ulm doesn't have access to death magic or blood magic without empowerment or your pretender. Base Ulm also doesn't have high precision archers for early expansion. Being able to forge things cheaply doesn't help very much when all you can make is earth items, unless you were lucky enough to find independent mages to summon things to put those items on.
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