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May 13th, 2006, 09:00 PM
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Captain
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Re: OT: Darkstar One
Aye, although I don't see much mention of being able to eventually assemble your own fleet. That's one of the things that attracted me to the X series, but they were just a bit too big for my liking. I can deal with the big ships being hard to get, but getting your first fighter fully tricked out should only take you a couple combat missions or a few cargo runs, then you get to start saving for the next ship up the ladder...
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May 14th, 2006, 12:43 AM
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Shrapnel Fanatic
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Location: USA
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Re: OT: Darkstar One
I remember the half life mod Darkstar.... does this have anything to do with that?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 14th, 2006, 02:32 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: OT: Darkstar One
I played Sacred, if they had of put as much work into the gameplay as they did into the graphics, it probably would have been a keeper. Freelancer was great, and could have been MUCH better, it really shows that it was rushed out for the christmas rush. I still play it, and mod it. Keeping in mind who is making DarkStar, I don't have high hopes for it, but I'm looking forward to trying it out, if they release a demo.
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May 14th, 2006, 08:11 PM
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Corporal
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Join Date: Mar 2003
Location: Tempe, AZ
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Re: OT: Darkstar One
Quote:
AgentZero said:
Aye, although I don't see much mention of being able to eventually assemble your own fleet. That's one of the things that attracted me to the X series, but they were just a bit too big for my liking. I can deal with the big ships being hard to get, but getting your first fighter fully tricked out should only take you a couple combat missions or a few cargo runs, then you get to start saving for the next ship up the ladder...
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From what I read, your original ship is the only one you get. However, it seems that through hull/wing/engine upgrades and locating artifacts this one ship would have the potential of becoming incredibly powerful. It all depends on the player's style and whatnot. Looks interesting to me though..
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May 14th, 2006, 10:23 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: OT: Darkstar One
Flew around a bit in the German demo.
Wish I could remember the bit of German I picked in the Army, maybe I could figure out wth to do
"feels" alot like Freelancer as far as ship movment and control.
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May 16th, 2006, 12:45 AM
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Captain
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Location: Burnaby
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Re: OT: Darkstar One
There's supposedly an English demo due out sometime this, or next week. I toyed with the idea of downloading the German demo, figuring after 4 years of living with a German-speaking girl, I'd be able to muddle through. Then I realized I'd only understand it if the language was REALLY filthy.
So, hopefully we'll know a bit more in the coming days.
And no, I don't think it has anything to do with the HL mod, although I suppose they could have nicked the name from it. Or the 1974 movie, or a manufacturer of wood skate decks, or the official Mike Oldfield magazine, or an orchestra, or the Tier III Minus UAV, or the rock band, or the brewing company or... hey, let's face it, not the most original name ever.
On a slightly related note, has anyone out there played X3 yet? And if so, is it any good? And by good I mean less bloody complicated than it's predecessor.
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Suction feet are not to be trifled with!
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May 16th, 2006, 03:20 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
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Re: OT: Darkstar One
Quote:
I toyed with the idea of downloading the German demo, figuring after 4 years of living with a German-speaking girl, I'd be able to muddle through. Then I realized I'd only understand it if the language was REALLY filthy.
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ROTFLMAO !!!!!
That's the sign of either a really HOT relationship, or a really BAD one !!!
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May 16th, 2006, 06:00 AM
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Brigadier General
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Re: OT: Darkstar One
X3. I Installed it, drooled at the incredible graphics, then uninstalled it.
It was impressive to watch, so much going on and so well done. Then I actually tried to play the game. Within half an hour I gave up on the controls and got rid of it.
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May 16th, 2006, 11:53 AM
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Brigadier General
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Join Date: Jun 2002
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Re: OT: Darkstar One
When I got a look at the screenies of DO (Darkstar One), I immediately got the familiar Freelancer feeling. Yeah, that's one to watch out for.
This one is certainly going to be added to my collection of space sims. I hope you will be able to chose how to fly the sim. Fly it with two joysticks or fly it with the mouse (Freelancer style).
Thanks for the link, I'll keep an eye on this one!
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May 16th, 2006, 06:13 PM
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Sergeant
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Join Date: Nov 2004
Location: Silicon Valley
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Re: OT: Darkstar One
AgentZero: "hey, let's face it, not the most original name ever."
The name " Darkstar One" also sounds a bit politically incorrect. Perhaps the designers should rename their game something like "Luminously challenged star One". 
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