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May 14th, 2006, 04:24 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: SE5 release is only 3 weeks away!
I think it is possible that I get dumber every year, so that might play in my favor.
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Caduceus
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May 14th, 2006, 06:13 PM
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National Security Advisor
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Re: SE5 release is only 3 weeks away!
Don't worry, there is more info/depth available in SE:V.
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May 14th, 2006, 10:48 PM
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Major
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Re: SE5 release is only 3 weeks away!
Quote:
Captain Kwok said:
Don't worry, there is more info/depth available in SE:V.
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Crud. PBW hands it to me again.
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Caduceus
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May 14th, 2006, 11:57 PM
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Lieutenant General
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Re: SE5 release is only 3 weeks away!
Quote:
Caduceus said:
I think it is possible that I get dumber every year, so that might play in my favor.
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in my case, i'm pretty sure that its a documentable fact.
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...the green, sticky spawn of the stars
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May 15th, 2006, 09:49 AM
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Corporal
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Re: SE5 release is only 3 weeks away!
I'm wondering if the ground combat plays as terrible as it looks.Maybe the ground stuff was a waste of development time.
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May 15th, 2006, 12:48 PM
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Corporal
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Re: SE5 release is only 3 weeks away!
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May 15th, 2006, 01:01 PM
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Lieutenant General
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Re: SE5 release is only 3 weeks away!
i have to admit, the ground combat does look pretty bad. im sure its nice being able to have different troop types, and fighters, and possibly orbital bombardment all playing a factor.
But I think that I would have much prefered it in a non-interactive axis-and-alies style interface. much like se4, where you line up the us-vs-them and the various assest plunk away at each other.
even if facilities were going to come into play -- for defense, destruction, and capturing -- they could have been represented iconically on a summary page, instead of out of scale and in mid 90's 3D.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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May 15th, 2006, 05:44 PM
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Major General
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Re: SE5 release is only 3 weeks away!
Quote:
Puke said:
i have to admit, the ground combat does look pretty bad. im sure its nice being able to have different troop types, and fighters, and possibly orbital bombardment all playing a factor.
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I second this. I would have been *FINE*, to say the least, if a model like in MoO2 or MoO3 would have used. Some nifty visuals, maybe some large-scale tactical decisions, but thats about it. It looks really ugly. Hopefully it has some kind of auto-resolve lol.
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May 15th, 2006, 07:56 PM
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Shrapnel Fanatic
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Re: SE5 release is only 3 weeks away!
Say what?
SE5 is a Turn Based Strategy game.
Tactical combat of any sort is like cheating unless you're playing hotseat against humans
As for SE:V - feature creep can be a nasty thing. Just how long are games going to last if every battle, on the ground or above it, is fought on a tactical map? At least it'll be an option.The same amount of time as they do now?
Tactical combat is for those who can't stand the heat of playing the pros online. It is pretty much cheating against the AIs.
Only in hotseat multiplayer is it fair to use, and then, yeah, it will take forever.
Just play simulataneous turn games instead, and all will be well in the world until Eorg stomps you with 5000 fighters.
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May 16th, 2006, 10:48 AM
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Sergeant
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Location: USA
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Re: SE5 release is only 3 weeks away!
Quote:
Puke said:
i have to admit, the ground combat does look pretty bad. im sure its nice being able to have different troop types, and fighters, and possibly orbital bombardment all playing a factor.
But I think that I would have much prefered it in a non-interactive axis-and-alies style interface. much like se4, where you line up the us-vs-them and the various assest plunk away at each other.
even if facilities were going to come into play -- for defense, destruction, and capturing -- they could have been represented iconically on a summary page, instead of out of scale and in mid 90's 3D.
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I agree as well. Ground combat is not what I was expecting for this game.
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