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  #1  
Old May 17th, 2006, 07:47 AM

jagermeister jagermeister is offline
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Default Re: Runtime error

No need to delete any codecs.

After many tests I find a solution for my problem : I simply convert wav files to wma (windows media audio) files with an encoder and It works fine in WinSPWW2 and also in WinSPMBT. [img]/threads/images/Graemlins/icon09.gif[/img]

No more crash.
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  #2  
Old May 17th, 2006, 04:51 PM
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Mobhack Mobhack is offline
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Default Re: Runtime error

Ok - another approach to people who have sound card problems, if WAV is not good for them.

Are the wma files smaller than the WAVs? (just wondering why wma fromat is better on your machine, really - cannot recall many uses of wma format at all)

Andy
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  #3  
Old May 17th, 2006, 06:07 PM

jagermeister jagermeister is offline
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Default Re: Runtime error

Wma files are a few biggest than wav files but the different is not very important.

In my opinion if it's a problem of media player codec with wav files, it's normal that with wma files there is no conflict with codecs.
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Old June 5th, 2006, 10:39 PM

NefariousKoel NefariousKoel is offline
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Default Re: Runtime error

Both my WinSPMBT and WinSPWW2 had been running just fine until today. I guess I installed something else that didn't go well with it. No codecs packs either. Anyway, I tried installing Media Player 10 in the hopes of fixing it, but no go.

I converted the sound files to .wma format and all is well. I'd be happy to upload the ini sound file in order to save anyone else the time of changing the file extensions to wma.
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Old June 6th, 2006, 12:32 AM

NefariousKoel NefariousKoel is offline
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Default Re: Runtime error

I've also noticed after converting the MP3s in WinSPMBT over that the .wma files are almost all smaller than the MP3s. Especially the battle sounds files.

You might look into using .wma in the future?
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