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  #1  
Old May 20th, 2006, 02:19 PM
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Default Re: Roundhammer 1943 US Campaign

Here's my turn 6. All victory hexes have been taken. The game ended at the end of turn 7 with a marginal victory and the following casualty count for the US player

men- 78
apc- 7
afv-5

When it came time to rebuild my force for the start of the invasion I was given 875 points and "fix all" left me with 610 points unused for me to expand my core if I so desired.

FYI I have never played this campaign but I did have to correct this particular sceanrio some months back when we converted it to Windows so I did have a bit of an idea where some of the Germans were but I had in no way committed the disposition to memory.

My force selection was an "Armored team 42". I kept pressing "armred team 42" until I had no more core points left. I think it gave me a fairly good mix of units. My support selection was 81mm mortars

I generally play aggressivly but in in this case was really pushing to see how quick I could end it. A number of casualties at the end were incured through haste but the 875 points given to rebuild are more than enough

Don

.......and if I play conservatively after turn 6 I can cut the overall casualties by about 20% which in turn lowers the number of rebuild points I need to use up fixing units....
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  #2  
Old May 23rd, 2006, 12:26 AM

Cameronius Cameronius is offline
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Default Re: Roundhammer 1943 US Campaign

Don,
Are you telling us that you actually get a chance to PLAY this game?
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  #3  
Old May 23rd, 2006, 01:55 PM
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Default Re: Roundhammer 1943 US Campaign

It's rare.... but I do when I can. ( I have to use my special 26-hours-in-a-day clock though....)

Don
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Old May 25th, 2006, 12:52 PM

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Default Re: Roundhammer 1943 US Campaign

As for the 1st campaign, getting all the perimeter Victory Locations is easy, as they are 100% undefended (unless you count the opels, lol). Send either a scout tank, scout car or barring either of those, a jeep with cav scouts up the top and around the back. That's what scouts are there for!

As for my question: I'm currently playing the 2nd mission. I bought green inf and I'm putting them down on the first wave like any good commander would do. However, I'm coming back for my M4s, and they just won't load on the (empty) LCM, even though they're in the same hex. Help! (can include save file if needed)
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Old May 25th, 2006, 10:22 PM
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Default Re: Roundhammer 1943 US Campaign

I won't have time to test this until the weekend

Don
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  #6  
Old May 27th, 2006, 12:23 AM
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Default Re: Roundhammer 1943 US Campaign

Quote:
MadGamer said:
As for my question: I'm currently playing the 2nd mission. I bought green inf and I'm putting them down on the first wave like any good commander would do. However, I'm coming back for my M4s, and they just won't load on the (empty) LCM, even though they're in the same hex. Help! (can include save file if needed)
Send the save and I'll look at this. I tried that campaign sceanrio and they unloaded on the beaches OK then I went back and loaded the tanks from the "ships" OK as well. I loaded them from the adjacent hex ( barges will load that way )

Don
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Old May 27th, 2006, 04:36 PM

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Default Re: Roundhammer 1943 US Campaign

Err, excuse my noobishness. I didn't know barges loaded from adjacent hexes. Carry on :-)
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Old May 27th, 2006, 11:18 PM
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Default Re: Roundhammer 1943 US Campaign

They load from the same hex too....

Don
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  #9  
Old May 28th, 2006, 09:40 AM
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Default Re: Roundhammer 1943 US Campaign

Barges are allowed to load from alongside to allow for the fact they can be in deep water (e.g. beside a jetty) which land units cannot enter.

If you have solid land beside the barge even if it is in -1 water it is better to load from there than to try driving into the shallow water where you may bog down.

Cheers
Andy
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