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  #1  
Old May 23rd, 2006, 10:14 PM
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Smersh Smersh is offline
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Default Re: Infantry Casualties at 50m

I have to agree here,
But what could be done within the code to alleviate the "problem" if infact no changes were made in this area since the dos version, and would this not also be a major change to how sp gameplay works?
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Old May 23rd, 2006, 10:19 PM

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Default Re: Infantry Casualties at 50m

I thought it was fine in the DOS version. There were times when the casualties were high, but there were plenty when they would only kill one or two guys and the attacker stayed put allowing for some return fire.

I dont know what the change was (if any), but the impression I get is much higher lethality from rifle fire at range one. So whether its a change in the formula or the data or just imagined, I dont know but I feel like the close-in combat in the Win version is markedly inferior to the previous version.

To 'fix' it, simply restore the 50m rifle casualty rate back to what it was in the DOS version.
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Old May 23rd, 2006, 11:49 PM
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Default Re: Infantry Casualties at 50m

The issue is currently under discussion. WinSPww2 was build from WinSPMBT as a base then the WW2 bit added in so it's not DOS soww2 and it's not winSPMBT either. There have also been a number of small changes to the direct and indirect fire routines and even small changes in one area can affect another and it doesn't take much to change the balance of the game.

As I said. We're looking into the issue

Don
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Old May 24th, 2006, 05:05 PM

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Default Re: Infantry Casualties at 50m

OK, thanks for the update. I look forward to hearing what you decide.
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