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May 24th, 2006, 12:42 PM
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National Security Advisor
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Re: Mictlan
Kristoffer O said:
Quote:
Kristoffer O said:
There is no race more conservative and less flexible than the human race.
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Sandman said:
If that's true, then why are humans the dominant species in the Dominions universe?
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Because tolerant cultures with a more hippie outlook than the human race allow themselves to be swallowed and destroyed by intolerant, simpleminded and conservative humans
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That won't work in your world. Vanir aren't hippies, Pangaeans might be hippies but they go berserk in the end (Carrion Woods), Jotun are anything but hippies (although Rimtursar might've been), Caelians are nerds (except Harabs, who are goths) and the "tolerance" of the water nations is arguable at best. Atlantians, the better of the bunch, only enslave humans to have someone else to tell them of their wonderful future, while the Starspawn "tolerance" only produces cheap cannon-fodder.
The only hippies in DomII are the Abysians and the Tuatha. The Tuatha retreat to another plane instead of enslaving the humans, and Abysians were clearly smoking when the first humanbreds came to be. In their defense, they got into bad company. Of course, their "friends" got themselves banished once there were some horned kids running around, and are probably still gathering spousal support. That doesn't sound like the typical female, though... Ah, now I know why there are no Incubi in Dominions! That also explains why Abysians need to collect all those pure maidens, as well! Some spousal support, there!
C'tissians are even worse, though. Not only are they herbivores enamoured with both life and death (veggie-hippie-goths!), they have severe skin problems! They already enslaved one race of intolerant and conservative carnivores, though, so I wouldn't want to miss with them.
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May 24th, 2006, 01:16 PM
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Lieutenant General
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Re: Mictlan
Judging from new pictures C'tis shamans are hippies. 
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May 24th, 2006, 01:50 PM
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Captain
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Re: Mictlan
I personally like the theme of Dominions regarding national troops and summons. You start the war relying on your nationals, but things slowly (or not so slowly) escalate to the point where common people have little business being in the battlefield - except as a diversion. Some feeling of apocalyptic grandeur or such.
Anyway, remembering the same complains from threads along the years, I got the impression that the main beef of people was that while the beginning featured a varied group of distict nations, the end-game devolved into armies of identical groups of summons. I dunno whether the increased number of tweaks, new beasts and spells already addresses that thing, but...
...one of the things leading to the identical summons seemed to be the ease of empowerment of magic paths. Get one blood random, start hunting, empower, turn Man into a blood nation. Get a death random, begin site scrying, empower, suddenly Marignon fields Tartarians. And so on.
We already have lists of each nation's favoured magic paths. How about a couple of disfavoured paths for each? Double (or triple) the empowerment cost of disfavoured paths for all nation's mages as the general resentment of the magic in question makes it tough to improve on (hard blood magic for many nations, hard fire magic for mages living in flammable forest cities, I dare you to research air magic underwater, etc), lessen the empowerment cost of favoured paths. Make it harder to get high levels in all of the paths deemed "useful", and not all nations start bringing in an army after army of Tartarians, devils, abominations, wished SCs and tarrasques.
Obviously I haven't thought this one through, the idea just occured to me.
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May 24th, 2006, 01:57 PM
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Lieutenant General
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Re: Mictlan
Actually, the identical composition of the armies is my biggest grieve. Maybe the national summons can spice things up, or then they become just another high-level powerfull magic summons.
....which are, in the worst case, not used because it's just too profitable to churn out demons.
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May 24th, 2006, 06:19 PM
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Major
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Re: Mictlan
Quote:
Nerfix said:
Actually, the identical composition of the armies is my biggest grieve. Maybe the national summons can spice things up, or then they become just another high-level powerfull magic summons.
....which are, in the worst case, not used because it's just too profitable to churn out demons.
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Yeah its a shame, I mean even in Doms 2. we had 1000+ units, and basically only a "few" were used in the late game. I think there should be much more viable units for endgame tactics. Hell even the national troops should stand a chance in the endgame. Why is the player forced to use a few summoning spells in the late game? I think it would be much more fun to play with more summonings spells -> much more equally strong endgame beasts, also high level national troops would be good as well. I think these things can be modded in Doms 3. It will be hard work, but if the player can "change" the summoning spells, it is doable. [I meant to change a specific summoning spell like 1. to summon an other monster, not the original one. 2. give the spell a new required level & gemcost]
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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May 24th, 2006, 07:19 PM
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General
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Re: Mictlan
Quote:
DominionsFAN said:
Hell even the national troops should stand a chance in the endgame.
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If national troops, which require absolutely no research, are still viable when level 9 spells are being cast, then you have a bigger problem with game balance. That problem being that the research wasn't worth the cost.
Quote:
I meant to change a specific summoning spell like 1. to summon an other monster, not the original one. 2. give the spell a new required level & gemcost]
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Have you ever even read the modding manual? Everything you describe is already possible.
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May 24th, 2006, 07:38 PM
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Major
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Re: Mictlan
Well I wasnt modding in Doms 2. and I wasnt looking at the modding manual at all..
Btw Graeme you misunderstood me! If you read back a bit, I mentioned, that these new high level national troops should be summoned.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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May 25th, 2006, 05:22 AM
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Lieutenant General
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Re: Mictlan
Quote:
Graeme Dice said:If national troops, which require absolutely no research, are still viable when level 9 spells are being cast, then you have a bigger problem with game balance. That problem being that the research wasn't worth the cost.
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This is where I bank my hope on national summons.
They are similiar to national troops, require reseach and are hopefuly competive with other magic boogies.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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