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Old May 24th, 2006, 06:09 PM
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Smersh Smersh is offline
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Default Re: Infantry Casualties at 50m

I ran a little test scenario, of a company attacking a tree covered hill guarded by a plt. I used the mg, at the base of the hill to area fire into the hill top. this pinned the infantry guarding the hill.

I then assualted the hill, while not totalling stoping enemy opfire they were pinned enough were I could return fire.
in the end, I took the hill and suffered about 30 casualties about equal to enemy casualties. (using no artillery, only a single company level mg team)

I did notice that since the area fire is not as accurate as regular firing, it caused some suppression to my own troops near where I was area firing the mg.

properly using area fire my be a solution to attacking prepared unpinned enemy in built up terrian.
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Old May 25th, 2006, 10:54 PM

Mustang Mustang is offline
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Default Re: Infantry Casualties at 50m

The most effective tactics here in real life are small teams of infiltrators. In WinSPMBT your scout units, having only around 4 men, are hard to spot and will often be able to sneak adjacent to an enemy unit without getting fired at. I don't know if this is also true in WinSPWW2, but these scout units are good for getting the first shots while advancing in close terrain.
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