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May 24th, 2006, 11:29 PM
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Shrapnel Fanatic
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Re: Minesweeper Question
You can only have 100 mines per sector. So the mine sweeper will clear those 100 mines. If you then move to a new sector, the mine sweeper will clear those mines as well. The mine sweeper works regardless until it has hit its maximum ability.
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May 24th, 2006, 11:46 PM
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Shrapnel Fanatic
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Re: Minesweeper Question
So if you have 101 mines in the secter and can only sweep 100, the last mine damages a ship. Not sure if it damages shields or armor, though.
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May 24th, 2006, 11:51 PM
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Shrapnel Fanatic
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Re: Minesweeper Question
How would you have 101 mines in a system if the limit is 100 mines per system? *Non modded games of course*
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May 25th, 2006, 12:13 AM
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Shrapnel Fanatic
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Re: Minesweeper Question
Each empire can launch 100 mines in a sector.
Mines ignore shielding entirely. They damage armor first like everything else (unless you mod in armor skipping mines, of course).
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May 25th, 2006, 02:11 AM
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Shrapnel Fanatic
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Re: Minesweeper Question
Quote:
Imperator Fyron said:
Each empire can launch 100 mines in a sector.
Mines ignore shielding entirely. They damage armor first like everything else (unless you mod in armor skipping mines, of course).
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...What happens if you mod in shield damage from mines?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
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May 25th, 2006, 02:45 AM
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National Security Advisor
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Re: Minesweeper Question
You can't. That happens to be hard-coded. I guess ships are assumed to not have their shields up when not expecting combat?
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May 25th, 2006, 02:55 AM
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Shrapnel Fanatic
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Re: Minesweeper Question
It would make sense - Do any non-combat effects affect shields?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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May 29th, 2006, 08:34 PM
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Corporal
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Re: Minesweeper Question
Just out of curiousity, what damage abilities are effective when modded onto mines or mine components? For example, if you create a warhead that only damages engines, will you have mines that will only knock out an opposing fleet's engines and not do any other damage?
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May 29th, 2006, 08:51 PM
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Shrapnel Fanatic
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Re: Minesweeper Question
Yep.
And as of 1.91, the mines will also stop detonating once there are no more engines to destroy, even if there are surviving ships and mines still.
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June 4th, 2006, 07:06 PM
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Second Lieutenant
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Re: Minesweeper Question
I wonder if you could mod mines to effect everyone, even yourself. After all, loose mines are no ones friend. Combined with no minesweepers could be an interesting setup. Well, maybe...
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