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May 26th, 2006, 06:45 PM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
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Re: Ministers - which are the safe bets?
The colonization minister isn't TOO bad. Usually by the time I turn it on, I'm bringing in so many resources that it doesn't really matter what I colonize. Rather than spend inordinate amounts of time scouring the galaxy looking for good planets, I just flick on the AI for colony ships, and try to make the best of whatever planets it colonizes. It's still incompetent (colonizing small, resource-poor worlds with the wrong atmosphere, even though huge, resource-rich worlds with the right atmosphere are just 1-2 systems farther away) but so much easier than manually directing 2-5 colony ships somewhere every turn.
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Hail Caesar!
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May 26th, 2006, 07:44 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Ministers - which are the safe bets?
Indeed.
You're gonna colonize everything anyways, so might as let the minister work out the fine details and make sure nothing is missed.
You can always divert a colony ship to those big breathables manually, and let the minister "fill in" your secured territory.
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May 26th, 2006, 08:24 PM
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Corporal
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Join Date: Mar 2006
Posts: 159
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Re: Ministers - which are the safe bets?
I have lots of methane, hydrogen, carbon dioxide and oxygen planets and 4 races I've assimilated/captured. Are these minister population transports gonna transport the right races to the right planets?
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May 26th, 2006, 08:50 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Ministers - which are the safe bets?
Quote:
Dizzy said:
I have lots of methane, hydrogen, carbon dioxide and oxygen planets and 4 races I've assimilated/captured. Are these minister population transports gonna transport the right races to the right planets?
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Not only no, but he will transport non-breathers to your undomed planets so that they will become domed. Don't use the population transport minister once you have more than one kind of breathing population.
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Slick.
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May 26th, 2006, 09:05 PM
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Corporal
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Join Date: Mar 2006
Posts: 159
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Re: Ministers - which are the safe bets?
Ahhh, Slick, cool, what I needed to know, ty.
So what other ministers could I use to cut down on micro management? Which ones are the best to use?
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May 26th, 2006, 09:21 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Ministers - which are the safe bets?
The only ones that I think are even remotely usable are the population transport minister BEFORE you get another breathing population and the colonization minister AFTER you have a well established empire to simply colonize the remaining small/tiny planets/moons.
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Slick.
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May 26th, 2006, 09:43 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Ministers - which are the safe bets?
We need a new Minister.. The Suicide Minister. Once selected it will run your ships one by one through warp points controlled by enemies thus resulting in the destruction of your ships.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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