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June 5th, 2006, 12:51 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: Press
From the tc preview...
Quote:
Also, it seems that the mechanic of choosing and customizing your own fortress has been reomoved, at least from this version. Hopefully it'll be back in when the game hits retail.
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That is interesting.
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June 9th, 2006, 10:22 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Press
Quote:
Oversway said:
From the tc preview...
Quote:
Also, it seems that the mechanic of choosing and customizing your own fortress has been reomoved, at least from this version. Hopefully it'll be back in when the game hits retail.
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That is interesting.
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I don't think it'll come back to Dom2 "choose your building", the fortress choice has been completely removerd from Pretender design...
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June 10th, 2006, 06:13 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: Press
And will it be available in another form in DOM-III?- Or was it completely removed from the game?
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June 10th, 2006, 07:07 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Press
It is removed from pretender design. Nation and province terrain will determine what kind of fort is built.
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June 10th, 2006, 08:21 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Press
Quote:
Kristoffer O said:
It is removed from pretender design. Nation and province terrain will determine what kind of fort is built.
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Oh nice, I really like this! This is good for SP [easier for the AI to handle the fort building method] and for MP [no cheap tactics] aswell. 
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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June 10th, 2006, 02:00 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: Press
I second your opinion.
Sounds really nice.
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June 10th, 2006, 02:12 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Press
Quote:
DominionsFAN said:
Quote:
Kristoffer O said:
It is removed from pretender design. Nation and province terrain will determine what kind of fort is built.
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Oh nice, I really like this! This is good for SP [easier for the AI to handle the fort building method] and for MP [no cheap tactics] aswell.
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Explain how it helps the AI and what cheap tactics are you referring to? Thanks!
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June 10th, 2006, 06:10 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Press
Quote:
ioticus said:
Quote:
DominionsFAN said:
Quote:
Kristoffer O said:
It is removed from pretender design. Nation and province terrain will determine what kind of fort is built.
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Oh nice, I really like this! This is good for SP [easier for the AI to handle the fort building method] and for MP [no cheap tactics] aswell.
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Explain how it helps the AI and what cheap tactics are you referring to? Thanks!
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Well, now we wont be able to choose, that what kind of forts we gonna build in the game. The AI cannot make any bad choices regarding fortress type, but it will be forced to build the one and only possible fort for that province, just like the human players. -> Balance.
As for multiplayer, we wont see watchtower spam, it was possible in Dominions 2. Also, provinces gonna be even more valuable strategecially, since the province terrain will determine what kind of fort will be built. -> This means, that some provinces will be able to build the best fortresses available in the game, while the other provinces wont have the ">>best fortress for sale<<" signpost.
Overall, I think that the devs choose this way in Dominions 3, because of the balance, and I must say that I like it.
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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