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  #1  
Old June 6th, 2006, 10:03 AM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

What should the nation be called in the game BTW? And what should the starting spell(s) be?
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Old June 6th, 2006, 11:37 AM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Name?
Probably something simple, like Rome<=>Ermor.
Israel<=>Sar'el/Sar Elad/Aelsar/Aersal/Aerlas/Elar Sad, maybe Kna'an<=>Kan/Kannan?
Or maybe something symbolic?
Atika(=ancient) / Kduma(=ancient) / Kadmun(=ancient ) ?


And on the issue of sprites, I don't know how you plan on doing them (:P) but no matter what, I think you should make them four times the size they are going to be in Dom2, because it is evident that Dom3 units will be x4 the size dom2 units are, so we should keep high quality originals for when Dom3 comes out and use a rezoomed version for Dom2. (x4 = Widthx2 Heightx2)
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Old June 6th, 2006, 11:41 AM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Sar Elad sounds good.

EDIT: What about the starting spells?

EDIT2: What nation should Sar Elad replace? My vote is on Arco.
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Old June 6th, 2006, 01:09 PM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Tien Chi seems like the closest match as far as spell paths go, so either that or Arco or Pyth.

EDIT: As for spells, I really don't know :\
My bet is on classic miracle-like spells, so probably something Evocationy.
Either that or some scrying-revelation spell, something Thaumatuargy
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Old June 6th, 2006, 01:36 PM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Hmmm, maybe the Communion spells and Mist? Or Star Fires/Solar Rays and Mist?
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Old June 6th, 2006, 01:45 PM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Solar Rays is anti-undead, which doesn't really fit the theme (they may be loaded with holy, but they don't traditionally fight undead), though Star Fire seems nice (and weak =P)
Mist is fitting, but kind of funny, because only one in four prophets will be able to cast it (O=) or a heavily decked one (Bag of Air + Winged Helmet).
Going over the spells list, Wind Guide sounds cool, it fits the theme of buff-like miracles (like Joshua and his cane-buff =P).
Sulphur Haze sounds like a thematic evocation, though it too will be hard to cast :\
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Old June 6th, 2006, 02:33 PM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Communion solves everything.

Caelum already has Wind Guide. =/

Maybe Mist and Sulphur Haze? This way half of Navis will be able to cast the starting spells. =P
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