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  #1  
Old June 6th, 2006, 07:12 PM
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Default Re: Masters Mod v1.7 ( May the Masters be with you

Hey, DarkAnt has an idea for another masters trait...
drumroll please...
UrQuan Masters!!!
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Old June 7th, 2006, 01:04 AM
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Default Re: Masters Mod v1.7 ( May the Masters be with you

...
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Old June 7th, 2006, 03:02 PM
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Default Re: Masters Mod v1.7 ( May the Masters be with you

I'd be willing to do UrQuan Masters if anyone knows of a reference website that describes their technology.

It seems as if the Masters Mod is gradually turning into a sci-fi crossover mod. It's not what I originally intended, but it certainly is fun to play. What would you guys say if I dispersed the X-over techs into more Masters-style traits instead of SW and Trek traits?
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Old June 7th, 2006, 03:14 PM
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Default Re: Masters Mod v1.7 ( May the Masters be with you

http://starcontrol.classicgaming.gamespy.com/
Everything you ever wanted to know about Star Control
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Old June 7th, 2006, 07:56 PM
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Default Re: Masters Mod v1.7 ( May the Masters be with you

Just tossing out some ideas:

Time Masters - users of temporal sciences to alter and affect the universe

Artifact Masters - Builders of great artifacts throughout space
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Old June 7th, 2006, 11:29 PM
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Default Re: Masters Mod v1.7 ( May the Masters be with you

Intel Masters - gets to use more, fancier intel projects!
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Old June 8th, 2006, 01:32 AM
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Default Re: Masters Mod v1.7 ( May the Masters be with you

Now THAT sounds like a winner !
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