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June 7th, 2006, 07:56 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
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Re: Masters Mod v1.7 ( May the Masters be with you
Just tossing out some ideas:
Time Masters - users of temporal sciences to alter and affect the universe
Artifact Masters - Builders of great artifacts throughout space
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June 7th, 2006, 11:29 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Masters Mod v1.7 ( May the Masters be with you
Intel Masters - gets to use more, fancier intel projects!
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The Ed draws near! What dost thou deaux?
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June 8th, 2006, 01:32 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
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Re: Masters Mod v1.7 ( May the Masters be with you
Now THAT sounds like a winner !
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June 8th, 2006, 06:52 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: Masters Mod v1.7 ( May the Masters be with you
Intel Masters - Believe it or not, but I've actually been tossing this one around as another possible Master trait.
Time Masters - This would probably be better as simply an addition to the standard Temporal Knowledge rasial trait.
Artifact Masters - Isn't this the Megascale Masters?
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June 8th, 2006, 07:05 PM
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General
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Join Date: Apr 2001
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Re: Masters Mod v1.7 ( May the Masters be with you
For the intel masters, maybe they could get some intel that only normally occurs as events??? 
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The Ed draws near! What dost thou deaux?
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June 8th, 2006, 09:02 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Masters Mod v1.7 ( May the Masters be with you
Artifacts sounds more like wierd stuff to me.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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June 14th, 2006, 03:11 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Masters Mod v1.7 ( May the Masters be with you
How about this?
Demolition Masters - Race is adept at blowing things up. They get advanced mine hulls (such as Mini Mines which carry only 1 warhead but are available very early on and Space Demolition Packs which can carry lots of warheads), warheads (for ships, fighters, mines, and drones, and of a variety of damage types!), and resource recycler facilities (perhaps a starting 50% scrap rate facility, and mobile scrap yard components when Resource Manipulation is researched?)
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The Ed draws near! What dost thou deaux?
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