|
|
|
 |

June 10th, 2006, 08:20 PM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tips for A newbie Playing as R\'lyeh
Also note that a Star Child can forge its own Spell Focus... I am not sure if that helps Mind Blast (but I think it does). It certainly will help Astral Shield, and if you give them a Starshine, Mind Burn or Paralyze. Astral Pearls are very cheap for Rlyeh, an Astral/Clam nation.
|

June 10th, 2006, 08:47 PM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tips for A newbie Playing as R\'lyeh
yes, try him with a focus and a few gems (or better yet, give him a focus and a clam to make his own gems) and blast away with spells (even those he couldnt use before. and yes, spell focus should help mind blast (as should a runesmasher)
|

June 10th, 2006, 10:15 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Tips for A newbie Playing as R\'lyeh
Quote:
shovah said:
yes, try him with a focus and a few gems (or better yet, give him a focus and a clam to make his own gems) and blast away with spells (even those he couldnt use before. and yes, spell focus should help mind blast (as should a runesmasher)
|
Magic Resistance penetrators don't affect mindblast.
|

June 10th, 2006, 10:58 PM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tips for A newbie Playing as R\'lyeh
you sure? mr negates so i dont see why not.
|

June 11th, 2006, 04:11 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Tips for A newbie Playing as R\'lyeh
Beacuse mind blast is not spell. It's ability.
|

June 11th, 2006, 04:25 AM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Tips for A newbie Playing as R\'lyeh
Quote:
shovah said:
you sure? mr negates so i dont see why not.
|
Penetration boosting items don't affect anything that's not a spell, so they also have no effect on the Aboleth's enslave mind attack, nor do they have any effect on the various attacks that require a MR check to succeed.
|

June 11th, 2006, 08:36 AM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tips for A newbie Playing as R\'lyeh
dam, that sucks. There goes my plan for heart finder+spell focus. Even if they dont help with abilities, he can still use some spells (especially if he has clam)
|

July 30th, 2006, 01:10 AM
|
Corporal
|
|
Join Date: Jun 2006
Posts: 62
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Tips for A newbie Playing as R\'lyeh
The biggest problem I keep running into playing R'lyeh is that they suck supplies like nothing else. My armies always seem to start starving as soon as they go two provinces from a castle. With other races, I'll throw in a few nature priests when that's a problem, but the illithids don't get any nature priests. Unless I make a pretender with nature, I can't even forge endless buckets of slop and wineskins either, at least not until I find and conquer a land province with druids/amazons/lizards. I just did that in my present game, and I have some lizards up on one end and amazon sorceresses in que on the other, but I've pretty much lost one entire army to starvation induced disease getting to the lizards, and the second army is starving to death on the other as well. Seems a bit of a pain. I could make a nature based pretender, but that seems rather odd for R'lyeh, and even so, I've done it before, but it doesn't help much until later it seems. Takes a lot of time to develop much of a nature gem income with R'lyeh...
It's a good race, overall, just wish I could figure out some way to avoid so much starvation while getting established. Without having found a way, the best I can say is use those cheap lobo guards as cannon fodder, at least when they get diseased, crippled and worthless from starvation it doesn't hurt so bad. And keep a sharp eye peeled for neutrals with nature magic. The jade sorceresses are particularly nice, since they get water too, so they aren't stuck on one coastal area but can travel underwater with the rest of your troops. Druids are good for forging slop buckets and wineskin, if you can find the gems for them to do it with, but they're stuck on land without special measures. And the lizards can't forge much without empowerment, can't swim either, but at least they do give a supply bonus, and healing light is helpful.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|