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Old June 12th, 2006, 02:09 PM
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Default Re: Dismounted PanzerGrenadiers coy.

I had a sort-ev related discussion about smg squads being spilt up into 5 man tank desant squads. the reason being that they could also be mounted on light tanks.

Of course that was already present in the game, and this one is about adding a half-squad formation.

My two cents:
I personally don't like the idea of half-squads either. although these panzer infantry squad was carried by two vehicles did they not form up into a full squad after-dismounting? because in reality too, half-squads have no staying power. I can't think of a way u could model a squad reforming (after dismounting) using the sp engine.
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Old June 12th, 2006, 11:16 PM
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Default Re: Dismounted PanzerGrenadiers coy.

We are looking into the PzGren issue but we will NOT be creating half squads to fit into vehicles. It's not going to happen. The idea of split squads reforming was discussed and rejected years ago ( remember... we've been doing this since 1998 ). The Motorized units will have AWD transport added when the patch is issued but they will retain their "standard" size and the transport carry capacity will be altered to allow that. It's a compromise. It's sometimes necessary. I will be going on vacation soon and when I get back we will finish up the patch then take most of the rest of the summer off and start work on the revision to WinSPMBT sometimes in August or September.

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Old June 13th, 2006, 04:39 AM

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Default Re: Dismounted PanzerGrenadiers coy.

Hi DRG
Thanks for your consideration and enjoy your holiday!
Regards Chuck.
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Old June 13th, 2006, 11:40 AM
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Default Re: Dismounted PanzerGrenadiers coy.

Also chuck, we have a sub forum for TO&E queries.

In future, please post TO&E queries in that sub-forum.

Cheers
Andy
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Old June 13th, 2006, 04:37 AM

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Default Re: Dismounted PanzerGrenadiers coy.

Hi Smersh
Correct they would have returned to the full squad no doubt, but with 2 LMG per section they perform prettty well on there own as well. Though they cannot be "recombined" playing them both in the same hex is a reasonable approximation, they get twice as much return fire but also twice as much suppression.
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