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Old June 12th, 2006, 11:20 PM
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Default Re: National summons/spells of old nations

Whoa. Looks live I've been in Limbo for about a full week. Lemme just resurrect this thread to say...
Quote:
Nerfix said:
Are you saying that only new nations should get summons?
Not at all. The more distinct flavor each nation has, the better. If that flavor can survive into the midgame or even lategame without becoming woefully obsolete, so much the better. On that note, there's a major difference between simply adding in new units that are either no-brainers or utterly unusable, and adding in new units that will fulfill their roles without overshadowing existing units. The more units there are, the trickier it is to strike this balance and find the right niches.

I also agree with Sandman on the point of universally-available summons making things more interesting, at times. The more specialized and predictable the nations get, the more the outcome of the game is determined during nation selection, rather than during actual gameplay.
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Old June 13th, 2006, 02:52 AM
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Default Re: National summons/spells of old nations

The site you're thinking about is Strange House in the Mists, Endo. A site that allows astral mages to enter to summon void creatures.

Edi
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Old June 13th, 2006, 08:45 AM

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Default Re: National summons/spells of old nations

Quote:
Vicious Love said:
Whoa. Looks live I've been in Limbo for about a full week. Lemme just resurrect this thread to say...
Quote:
Nerfix said:
Are you saying that only new nations should get summons?
Not at all. The more distinct flavor each nation has, the better. If that flavor can survive into the midgame or even lategame without becoming woefully obsolete, so much the better. On that note, there's a major difference between simply adding in new units that are either no-brainers or utterly unusable, and adding in new units that will fulfill their roles without overshadowing existing units. The more units there are, the trickier it is to strike this balance and find the right niches.

I also agree with Sandman on the point of universally-available summons making things more interesting, at times. The more specialized and predictable the nations get, the more the outcome of the game is determined during nation selection, rather than during actual gameplay.
I absolutely dont agree with you. More national summons = more diverse gameplay. National summons can be balanced perfectly.
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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Old June 13th, 2006, 04:11 PM
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Default Re: National summons/spells of old nations

Quote:
Vicious Love said:
I also agree with Sandman on the point of universally-available summons making things more interesting, at times. The more specialized and predictable the nations get, the more the outcome of the game is determined during nation selection, rather than during actual gameplay.
Exactly. One of the nice things about Dominions is the potential to take your nation in all sorts of different directions depending on what sites you find. If there were masses of national summons, this bootstrapping would be less effective.
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  #5  
Old June 13th, 2006, 06:02 PM

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Default Re: National summons/spells of old nations

Quote:
Sandman said:
Quote:
Vicious Love said:
I also agree with Sandman on the point of universally-available summons making things more interesting, at times. The more specialized and predictable the nations get, the more the outcome of the game is determined during nation selection, rather than during actual gameplay.
Exactly. One of the nice things about Dominions is the potential to take your nation in all sorts of different directions depending on what sites you find. If there were masses of national summons, this bootstrapping would be less effective.
Frankly I dont understand your point. Why? Because doesnt matter that how many and what kind of national summons gonna we have, all national summoned units can be balanced easily. Example: All national summoned units have the same stats almost [slight differences], the same cost to summon them et cetera...The key here is that they must be different from "regular" summons somehow.
Btw just a side note. Imho the national summoned units should be the upgraded versions of the regular national troops, like I've posted this before in a previous thread. It should work like levels for the units. [They should get better equipment and better stats.] I think that this would work perfectly.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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