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  #1  
Old June 13th, 2006, 04:32 AM

chuckfourth chuckfourth is offline
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Default Re: Dismounted PanzerGrenadiers coy.

Hi wulfir
Well yes and no, you shouldnt compare a half squad to a full squad, you need to compare 2 half squads to a full squad. I believe a squad suffers pinning once it has lost half its members. So one 12 man squad pins after losing 7 men two 6 man sqads pin after losing 4 men each so 8 men. Also if they work in adjacent squares you have twice as much return fire to anyone that fires at them. So maybe 2 half squads less fragile than one full squad?
Best regards Chuck.
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  #2  
Old June 13th, 2006, 04:37 AM
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Smersh Smersh is offline
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Default Re: Dismounted PanzerGrenadiers coy.

yes, but you would only need to take a few casualties before becoming pinned , routed or destroyed. also did they carry 2 lmgs, each squad section. or would one squad get a lmg and another just rifles. It becomes in-practical. more reason why I don't like half-squads.
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Old June 13th, 2006, 07:43 AM

chuckfourth chuckfourth is offline
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Default Re: Dismounted PanzerGrenadiers coy.

Hi Smersh
They need to take 4 casualties before becomming pinned. but there are 2 of them, so 8 alltogether, one more than the single squad.
Thats the thing with the early motorised grenadiers they actually had 2 LMGs so makes the squad very easy to halve.
Best Chuck.
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Old June 13th, 2006, 10:43 AM

narwan narwan is offline
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Default Re: Dismounted PanzerGrenadiers coy.

Quote:
chuckfourth said:
Hi wulfir
Well yes and no, you shouldnt compare a half squad to a full squad, you need to compare 2 half squads to a full squad. I believe a squad suffers pinning once it has lost half its members. So one 12 man squad pins after losing 7 men two 6 man sqads pin after losing 4 men each so 8 men. Also if they work in adjacent squares you have twice as much return fire to anyone that fires at them. So maybe 2 half squads less fragile than one full squad?
Best regards Chuck.
You're wrong. Damaged squads MAY suffer from suppression due to these losses which MAY result in them becoming pinned. Doesn't have to be half either. Unit experience/morale is what matters most, not absolute percentage of losses. Which you should have known if you're as experienced in this game as you claim to be.

Narwan
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Old June 14th, 2006, 06:22 AM

chuckfourth chuckfourth is offline
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Default Re: Dismounted PanzerGrenadiers coy.

I have never claimed to be experinced at this game. Your comment is trolling.
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Old June 14th, 2006, 01:38 PM

narwan narwan is offline
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Default Re: Dismounted PanzerGrenadiers coy.

There is explicit and implicit claiming of experience with and knowledge of the game. Just as your last comment is an implicit claim you are not experienced at this game.
So perhaps it is time for you to state explicitly whether you consider yourself to be experienced with and/or have considerable knowledge of the game?

Narwan
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Old June 15th, 2006, 06:07 AM

chuckfourth chuckfourth is offline
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Default Re: Dismounted PanzerGrenadiers coy.

Hi Narwan
I dont know you tell me.
I guess I have played somewhere around 60 PBEM games. Tried every senario, begun about half the campaigns, and had a brief look at Mobhack re the manhours required to go to mm.
Regards Chuck
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Old June 13th, 2006, 11:57 AM
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Default Re: Dismounted PanzerGrenadiers coy.

Quote:
chuckfourth said:
Hi wulfir
Well yes and no, you shouldnt compare a half squad to a full squad, you need to compare 2 half squads to a full squad. I believe a squad suffers pinning once it has lost half its members. So one 12 man squad pins after losing 7 men two 6 man sqads pin after losing 4 men each so 8 men. Also if they work in adjacent squares you have twice as much return fire to anyone that fires at them. So maybe 2 half squads less fragile than one full squad?
Best regards Chuck.
I think that in game terms the half-sqaud will for all intents and purposes function as a weak squad, the main difference with a full squad is that it will die a little quicker.

Twice the firepower is IMHO somehting of a truth with modification, given that experienced players will likely have as much problem suppressing two half-squads as one full squad (what will splash damage do to weak squads deployed in adjacent hexes) not to mention that if indeed half-squads provide twice the firepower it would be neccessary to provide every nation (not just Germany) with half-squads --> lot of OOB work for no real gain IMO.
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