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  #1  
Old June 14th, 2006, 08:24 AM

thejeff thejeff is offline
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Default Re: Earth and Magic Item strategy?

Iron Faith Ulm with a rainbow mage to forge boosters so your Balck Priests can actually use their forge bonus to make the good items?
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Old June 14th, 2006, 09:20 AM
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Endoperez Endoperez is offline
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Default Re: Earth and Magic Item strategy?

I understood he aims for good items and construction 8, and is going to choose a high-Earth pretender to be able to cast the summons and rituals Construction makes available.

Arcoscephale's Mystics can come close to a rainbow pretender, especially once you hit Constr. 8 and have had time to find all kinds of gems and make some boosters. With Arco, you would already have Earth/Astral access, so Shedu wouldn't be that good. You don't have much Nature, Death or Blood, so any of those might do it... You need powerful beings to wield the weapons; death has some low-level things and better summons, from Black Servants to Bane Lords. I think Nature only has Firbolgs. Blood has many uniques, but you'd also need other paths to get access to them, and you would probably lose the race against human players.

Maybe Earth/Death pretender for Arcoscephale? You might want some Thaumaturgy for early-ish combat support. Even Mind Burn helps a lot. Sailors' Death would is a nice Thaum spell, so Earth/Water could also be interesting. Earth/Air would give you easy access to the Staves of Elemental Mastery. Earth/Fire would be very offensive combination.
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Old June 23rd, 2006, 01:54 AM

Saxon Saxon is offline
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Default Re: Earth and Magic Item strategy?

Ah, that is good to know. With Arco, I have so many mages with different paths that it really feels like I can do everything. And with the ability to get the path boosting items (Thistle mace, ect) I am sure I could pretty quickly get the needed levels in any path I wanted.
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Old June 23rd, 2006, 06:28 AM
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Default Re: Earth and Magic Item strategy?

Quote:
Saxon said:
Ah, that is good to know. With Arco, I have so many mages with different paths that it really feels like I can do everything. And with the ability to get the path boosting items (Thistle mace, ect) I am sure I could pretty quickly get the needed levels in any path I wanted.
It allows for all the low-level items, especially when your mages have randoms in all paths. Nornas of Jotunheim only have sorcery randoms, though, and can't e.g. forge Earth Boots. Your Mystics can't forge the Thistle Mace, either. And to forge Ring of Sorcery, even with Forge of the Ancients up, you need either S2 mage or S1E1. S1 allows Starshine Skullcap, but you'd need S1E1 mage to forge Crystal Coin... So S2, 3 with Skullcap, which becomes 4 with the Forge.

It is still frighteningly powerful spell.
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