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  #1  
Old June 14th, 2006, 04:18 PM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Quote:
Agrajag said:So... Any progress reports, Nerfix?
No.

But you or somebody else could help me by fishing out the ID numbers for Arco's unique units and commanders. I've been busy with work & Java lately and htis would help me more than a bit.
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Old June 15th, 2006, 05:52 AM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Aren't you going to use #clearrec and #clearcom, then #addunit and #addcom? Or do you mean the unique units recruitable from the starting sites?
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Old June 15th, 2006, 10:39 AM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

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Endoperez said:
Aren't you going to use #clearrec and #clearcom, then #addunit and #addcom? Or do you mean the unique units recruitable from the starting sites?
No Arco, no use for Arco units.
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Old August 17th, 2006, 10:22 PM

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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

If you could mod the sprites for blood slaves just for this nation into bulls or rams or something, you'd have a good case for giving the Levites B1.
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Old August 17th, 2006, 10:59 PM

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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

I dont think (not certain) thats possible, blood slaves are blood slaves and changing them does it for everyone.
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