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  #1  
Old June 16th, 2006, 07:33 PM
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Default Re: AI \"personalities?\"

Quote:
Hopefully a random option exists as well.
There is one. The settings are Normal, Agressive, Defensive, and Random. I just checked.
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  #2  
Old June 17th, 2006, 12:02 AM

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Default Re: AI \"personalities?\"

Can't wait to play against a bunch of AIs on random. I'm so glad we have that option!
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  #3  
Old June 17th, 2006, 01:28 PM
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Default Re: AI \"personalities?\"

How big is a bunch? How many AI's do you want to play against?
Lets see (checking to make sure the devs have released all the info Im about to use..)

30,000 x 30,000 map
1500 provinces
21 x 3 nations = 63 total
(and Johan has stated in another public forum that "with abit of work" you can play against other eras)

So would you take Late Ulm play a game against 62 AI's on a 1500 province map? That would only be a 23 province per player game.

Heehee. Obviously from the screen shots we see you will be selecting an era then choosing one of the 21 nations to play within that era. At least in a normal game. But if its possible, then you KNOW I will be making monster games downloadable from my site.

Hmmm maybe I should hold off on making things like that available right at the release. It might ruin peoples impressions of the game to change Johan/Kristoffers game so drastically and so soon
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Old June 17th, 2006, 11:20 PM

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Default Re: AI \"personalities?\"

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Gandalf Parker said:


So would you take Late Ulm play a game against 62 AI's on a 1500 province map? That would only be a 23 province per player game.


You bet I would!
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Old July 11th, 2006, 02:02 PM

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Default Re: AI \"personalities?\"

Ok, bringing back a stale thread with a new question... Will the AI personalities ever change during a game?

That could add a lot of surprise. Suppose there were some BIG trigger events for nations, like losing the home fort, or death of the pretender, or loss of >20% of armies in 1 turn, or even breaking an alliance, ... and this would cause a chance of switching the AI at random to another personality. So you are really attacking one AI hard, and smash a large army, then it might change from a Defensive to Offensive posture and send all it's home guard after you. It would have to be unpredictable or it could be exploited.

This could even work with AI alliances. The same kind of big events could trigger the AIs to possibly ally with each other. As you begin to try and crush the smaller AI nations it becomes more likely that they will become allied against you, unless you can finish them quickly.

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Old July 12th, 2006, 07:01 AM

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Default Re: AI \"personalities?\"

Hm...global triggers for AIs sounds good. However, if we gonna have dimplomacy like that in the game, the human player must be involved in it as well. IE. Make an alliance with an AI. However this would be too much to add in a patch for sure, since this would be hardcore and long programming. The Galciv2 diplo system is excellent btw, something like that should be used in Doms 4. or in a Doms 3. expansion.
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Old July 12th, 2006, 02:08 PM
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Default Re: AI \"personalities?\"

Actually certain trigger events might be easier to do than most of the suggestions Ive seen. It doesnt involve the AI having a memory. Its a simple list of "if this happens then toggle this". Im not sure if the game supports changing such things once the game is generated on the first hosting, but it could work.

It would also stop one of my tactics. Sitting at the edge of two nations fighting and grabbing weakened provinces from both. If an AI could recognize that its at war with me and another AI is also, then ally so they dont attack each other..

Hmmm but then you would need another trigger to turn off the alliance later. I can see some nasty loops and such. I need to think about it some more.

But yes, at this point its probably something for the Dom4 wishlist.

Gandalf Parker
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  #8  
Old July 12th, 2006, 03:51 PM
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Default Re: AI \"personalities?\"

Quote:
DominionsFAN said:
The Galciv2 diplo system is excellent btw, something like that should be used in Doms 4. or in a Doms 3. expansion.
I agree... combining the best diplomacy features from GalCiv_2 and Civilization_4 then adding them into Dominions_4 would be terrific.
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  #9  
Old August 26th, 2006, 11:53 AM
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Default Re: AI \"personalities?\"

Quote:
ioticus said:
Quote:
Gandalf Parker said:
So would you take Late Ulm play a game against 62 AI's on a 1500 province map? That would only be a 23 province per player game.

You bet I would!
OK how about playing against 78 AI's on a 1500 province map?
That gives you each 18 provinces before being forced to war. Thats all 3 ages of player nations plus the modders empty nation slots plus a couple of special nations.

Thats as high as Ive been able to get it although I havent tested the official release yet. And thats not a player option in the game. In fact I dont think its meant to be possible. Its a trick that the host can do with a bit of effort. Most of the games will tend to be a single age. All early age nations against each other, or all middle age, or all late age. All at once is possible but tricky (and takes a pretty good host server)

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  #10  
Old August 26th, 2006, 01:30 PM

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Default Re: AI \"personalities?\"

Quote:
Gandalf Parker said:
OK how about playing against 78 AI's on a 1500 province map?
That gives you each 18 provinces before being forced to war. Thats all 3 ages of player nations plus the modders empty nation slots plus a couple of special nations.

[...] All at once is possible but tricky (and takes a pretty good host server)

That's both pretty impressive and ridiculous at once. How about you play such a game to turn 40-50 and tell us how long it takes to host a turn?

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