.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old June 19th, 2006, 06:50 AM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Re: Earth and Magic Item strategy?

Ironhawk,

That is a good way of looking at it. Pangaea could end up with some rather powerful centaurs now that you mention it. Throw in Gift of Health for a few extra hp, their good starting stats and some decent magic items …

For Arco, I am going to try the gift of health, if I can get a decent nature mage. As I am trying to get lots of gems, a Thistle Mace and an empowerment should not be too hard. I will beef up commanders, but use them as part of larger units of heavy infantry. I don’t expect them to win battles by themselves, but to stiffen the units they will fight with. It is a big investment, so I don’t know if it would work in a highly competitive game where every gem counts, but in SP, I am hopeful. Some should get into the hall of fame, which provides some random boosts as well.

I am also thinking some Horror Helms with the leaders in my Blood Companions unit, as they already have lesser fear. Boost that with the Horror Helms and I should be able to rout enemy units quickly.

Shovah, thanks for the idea of taking out Mictalan early. Combined with the map placement, focusing on them will save me problems later. I hate the casualties usually associated with a siege relatively early in a game, but taking the player out of the picture early usually pays good rewards later. Hopefully I can get some mercenary cavalry to race through the gate: that has shortened many castle battles for me.
Reply With Quote
  #2  
Old June 19th, 2006, 07:51 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Earth and Magic Item strategy?

I think that early Mictlan, especially if played by a computer, is a paper jaguar. Their troops are weak (let's not talk about dualbless Jag Warriors, the chance of seeing those W9F9 monstrosities from comp is a small one) and you might even be able to out-dominion them.

And their castle towers use slings. IIRC.

Using cavalry sound good, and I *think* tramplers could be useful. But getting them is hard.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.